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Level 300+
s10
p7
e10
c4
i10
a9
l6

Current build
Fallout 76
build
Published ·

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lvl
300+
S
10
+5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
P
7
+5
1 pt unused
3
Exterminator

Your attacks ignore 75% armor of any insect.

lvl
14
3
Glow Sight

Deal +60% damage to Glowing Enemies.

lvl
33
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
1
Tank Killer

Your ranged weapons ignore 20% armor.

lvl
30
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
Bullet Shield

Gain 10% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
2
Slow Metabolizer

All food satisfies hunger by an additional 100%.

lvl
5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
4
1
Squad Maneuvers

Run 10% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
10
+5
1 pt unused
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Gunsmith

Guns break 50% slower.

lvl
11
A
9
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
3
Marathoner

Sprinting consumes 40% fewer Action Points. (No Power Armor)

lvl
13
L
6
+5
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Bloodied Prime Gatling Plasma
Bloodied
Explosive
Durability
lvl 50
112
127
Fire Rate
50
shots per
10 sec
Automatic
Ammo
325Ultracite Plasma Core
Range
0
114
229
100%50%
AP Cost
33 (7%) 13.8 shots before AP is depleted
35.64
2070
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Modifications
Prime Receiver
Damage to Scorched +65%
Rifled Barrel
Range: +50%
Weight: +38%
Spread (hip-fire): +20%
Recoil: +1%
AP Cost: +20%
Sighted Transition: +6%
Standard Core Receptacle
Beam Splitter
Splits beam into multiple projectiles covering a wider area.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Flamer
Bloodied
Explosive
Swift
lvl 50
193.746
739.116/9s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
150Fuel
Range
0
39
77
100%70%
AP Cost
13 (3%) 35.2 shots before AP is depleted
29.7
1227
-18
-10%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Large Propellant Tank
Ammo Capacity: +50%
Weight: +20%
Reload Speed: -15%
AP Cost: +10%
Sighted Transition: +5%
Vaporization Nozzle
Range: -25%
Weight: +30%
Fire Damage: +80%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Jet Pack Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Adamantium
Limb Damage Resistance +15%
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
-1
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Unyielding Deep Pocketed Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Luck
Luck +2
Adamantium
Limb Damage Resistance +15%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
L
 
+5
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+5
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+5
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
537
 
295
 
257
 
54
 
54
 
54
L
 
+17
A
 
+21
I
 
+15
S
 
+17
P
 
+15
C
 
+17
E
 
+2
AP Regen
 
+5
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.95
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (99.69999999999997 / 499)
Rads: 800
Caps: 26000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
37
33
19
23
41
41
30
S.
P.
E.
C.
I.
A.
L.
Carry Weight
455
AP
457
HP
499
AP Regen
+5
XP
+123%
Resistances
691
445
257
54
54
54
0
Evasion Chance
0.401
Incoming Damage
x0.95
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