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Level 300+
s15
p1
e15
c5
i15
a1
l4

Bloodied melee
Fallout 76
Bloodied melee
build
Published

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lvl
300+
S
10
+5
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
1
+5
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
1
Happy-Go-Lucky

Your Luck is increased by 2 while under the influence of alcohol.

lvl
17
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
5
2
Demolition Expert

Your explosives do +40% damage.

lvl
10
3
Stable Tools

Power Tools break 40% slower.

lvl
39
A
10
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
Jaguar Speed

You now sprint 10% faster when your Glow is high.

lvl
60
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
7 mutations, 0 addictions

Consumables (14)

Canned Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 3
replaced
×1
Canned Meat Stew

Experience: +13% (1h)

+6 HP/s
+50% +15% 1
replaced
×1
Canned Ribeye Steak

Carry Weight: +50 (30m)

+4.5 HP/s
+38% 3
replaced
×1
Canned Tasty Squirrel Stew

Experience: +25% (1h)

+6 HP/s
+50% +15% 3
×1
Cramburger

Carry Weight: +50 (30m)

+6 HP/s
+50% 1
replaced
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
replaced
×1
Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 1
replaced
×1
Fried Radtoad Legs

Carry Weight: +50 (1h)

+6 HP/s
+50% 1
replaced
×1
Glowing Meat Steak

Damage: +100% (30m)

+4.5 HP/s
+38% 1.5
replaced
×1
Grilled Radstag

Carry Weight: +50 (30m)

+6 HP/s
+50% 1.5
×1
Gulper Stuffed Foot

Strength: +5 (1h)

+3 HP/s
+38% 1
replaced
×1
Jellied Fish

Intelligence: +10 (1h)

+2 HP/s
+25% 1
×1
Light Yao Guai Ribs

Damage: +50% (30m)

+2.5 HP/s
+25% 1.5
×1
Mole Rat Chunks

Strength: +2.5 (30m)

+2.5 HP/s
+25% 0.5
×1
Total effect
S
 
+2.5
I
 
+10
XP
 
+25%
Carry Weight
 
+50
Total weight 21.5
9 items fully replaced by later consumables

Weapons

Bloodied Poisoned Auto Axe
Bloodied
Heavy Hitter's
Strength
Pounder's
lvl 50
1828
407
23611.459/15s
AP Cost
9 (2%) 42.2 shots before AP is depleted
13.2
1437.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
No Muzzle
Poisoned
Adds Electrical damage.
Swap
Super Slasher
auto-axe
Bloodied
Heavy Hitter's
Strength
Pounder's
lvl 50
1828
407
23611.459/15s
9706.93/4s
AP Cost
9 (2%) 42.2 shots before AP is depleted
13.2
1437.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Bleed Damage
Modifications
Poisoned
Adds Electrical damage.
Piercing Love Bow
compound-bow
Bloodied
Rapid
Perception
Viper's
lvl 50
1085
230
19636.284/38s
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (4%) 23.8 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Perception
Perception +3
Viper's
+50% Damage to Poisoned Targets
Poison Damage
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
Glow Sights
Weight: +5%
AP Cost: -20%
Bloodied Weighted Sheepsquatch Club
Bloodied
Rapid
Strength
Fencer's
lvl 50
7951
AP Cost
32 (8%) 11.9 shots before AP is depleted
3.75
168
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +40%
Strength
Strength +3
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Modifications
Heavy Sheepsquatch Club
Superior damage
Drill Fist
gauntlet
Bloodied
Pyro-Technician's
Strength
Fencer's
lvl 50
7073
16419.919/8s
11533.038/4s
AP Cost
32 (8%) 11.9 shots before AP is depleted
6.6
1449.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Pyro-Technician's
Fire Damage +0.2
Strength
Strength +3
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Bloodied Cursed Cursed Pickaxe
pickaxe
Bloodied
Steady
Strength
Polished
lvl 45
10786
22064.06/12s
AP Cost
43 (11%) 8.8 shots before AP is depleted
2.75
406
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Steady
+25 Melee Damage While Not Moving
Strength
Strength +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Sharp
Targets bleed. Better damage.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Rage
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gain Rage Stacks When Hit (Max 100). Deal and Take +1% Additional Damage Per Stack. Stacks Expire Over Time.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 45
54
18
9
22
61
18
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Enclave Secret Operative Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
S
 
+4
E
 
+3
I
 
+3
Secret Settler Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10
Secret Settler Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10
Secret Settler Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10
Secret Settler Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10
Armor stats
 
318
 
193
 
107
 
60
 
99
 
56
L
 
+15
A
 
+15
I
 
+18
S
 
+29
P
 
+15
C
 
+15
E
 
+3
Carry Weight
 
+170
Armor set

Power Armor Sets

Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
Aristocrat's Motion-Assisted Vulcan Torso
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Motion-Assist Servos
Strength +2
lvl 50
607
667
313
81
42
47
S
 
+4
Aristocrat's Ultracite Bracers Vulcan Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
 
+2
Aristocrat's Ultracite Bracers Vulcan Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
 
+2
Aristocrat's Calibrated Vulcan Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
Aristocrat's Calibrated Vulcan Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
I
 
+2
S
 
+22
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (105.09999999999998 / 526)
Rads: 800
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
10 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
51
33
22
24
39
32
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
650
AP
380
HP
526
XP
+142%
Resistances
318
293
107
60
99
56
0
Evasion Chance
0.092
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