Level 300+
s15
p1
e15
c5
i15
a1
l4
Bloodied melee
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lvl
300+
S
10
+5
P
10
+5
E
10
+5
C
1
+5
I
5
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects (7)
Carnivore
add effects
7 mutations, 0 addictions
Consumables (14)
Total effect
S
+2.5
I
+10
XP
+25%
Carry Weight
+50
Total weight 21.5
9 items fully replaced by later consumables
Weapons
Bloodied Poisoned Auto Axe
Bloodied
Heavy Hitter's
Strength
Pounder's
Bloodied Poisoned Auto Axe
lvl 50
1828
407
23611.459/15s
AP Cost
9 (2%) 42.2 shots before AP is depleted
13.2
1437.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
No Muzzle
Poisoned
Adds Electrical damage.
Swap
Super Slasher
auto-axe
Bloodied
Heavy Hitter's
Strength
Pounder's
Super Slasher
auto-axe
lvl 50
1828
407
23611.459/15s
9706.93/4s
AP Cost
9 (2%) 42.2 shots before AP is depleted
13.2
1437.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Bleed Damage
Modifications
Poisoned
Adds Electrical damage.
Piercing Love Bow
compound-bow
Bloodied
Rapid
Perception
Viper's
Piercing Love Bow
compound-bow
lvl 50
1085
230
19636.284/38s
Fire Rate
25
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Arrow
Range
0144289
100%50%
AP Cost
16 (4%) 23.8 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Perception
Perception +3
Viper's
+50% Damage to Poisoned Targets
Poison Damage
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
Glow Sights
Weight: +5%
AP Cost: -20%
Bloodied Weighted Sheepsquatch Club
Bloodied
Rapid
Strength
Fencer's
Bloodied Weighted Sheepsquatch Club
lvl 50
7951
AP Cost
32 (8%) 11.9 shots before AP is depleted
3.75
168
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +40%
Strength
Strength +3
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Modifications
Heavy Sheepsquatch Club
Superior damage
Drill Fist
gauntlet
Bloodied
Pyro-Technician's
Strength
Fencer's
Drill Fist
gauntlet
lvl 50
7073
16419.919/8s
11533.038/4s
AP Cost
32 (8%) 11.9 shots before AP is depleted
6.6
1449.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Pyro-Technician's
Fire Damage +0.2
Strength
Strength +3
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Bloodied Cursed Cursed Pickaxe
pickaxe
Bloodied
Steady
Strength
Polished
Bloodied Cursed Cursed Pickaxe
pickaxe
lvl 45
10786
22064.06/12s
AP Cost
43 (11%) 8.8 shots before AP is depleted
2.75
406
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Steady
+25 Melee Damage While Not Moving
Strength
Strength +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Sharp
Targets bleed. Better damage.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Rage
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gain Rage Stacks When Hit (Max 100). Deal and Take +1% Additional Damage Per Stack. Stacks Expire Over Time.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 45
54
18
9
22
61
18
L
+3
A
+3
I
+3
S
+5
P
+3
C
+3
Carry Weight
+10
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+120
Protective Enclave Secret Operative Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
S
+4
E
+3
I
+3
Secret Settler Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
+3
A
+3
I
+3
S
+5
P
+3
C
+3
Carry Weight
+10
Secret Settler Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
+3
A
+3
I
+3
S
+5
P
+3
C
+3
Carry Weight
+10
Secret Settler Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
+3
A
+3
I
+3
S
+5
P
+3
C
+3
Carry Weight
+10
Secret Settler Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Return 25% of Damage Received from an Enemy Back Towards Them
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
+3
A
+3
I
+3
S
+5
P
+3
C
+3
Carry Weight
+10
Armor stats
318
193
107
60
99
56
L
+15
A
+15
I
+18
S
+29
P
+15
C
+15
E
+3
Carry Weight
+170
Armor set
Power Armor Sets
Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
+2
Aristocrat's Motion-Assisted Vulcan Torso
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Motion-Assist Servos
Strength +2
lvl 50
607
667
313
81
42
47
S
+4
Aristocrat's Ultracite Bracers Vulcan Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
+2
Aristocrat's Ultracite Bracers Vulcan Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
+2
Aristocrat's Calibrated Vulcan Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
+2
Carry Weight
+50
Aristocrat's Calibrated Vulcan Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
+2
Carry Weight
+50
Armor stats
Set:
Vulcan
full (6 / 6)
2417
2662
1228
316
172
192
I
+2
S
+22
Carry Weight
+100
Power armor
Character state switchboard
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Set it here to see what they really contribute.
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Human
In Regular Armor
HP: 20% (105.09999999999998 / 526)
Rads: 800
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
10 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
51
33
22
24
39
32
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
650
AP
380
HP
526
XP
+142%
Resistances
318
293
107
60
99
56
0
Evasion Chance
0.092
Str
51
Per
33
End
22
Cha
24
Int
39
Agi
32
Lck
33
Carry Weight
650
AP
380
HP
526
XP
+142%
318
293
107
60
99
56
0