All FaunaToadface
Toadface
Starfield Fauna · Quadruped
Toadface is a quadruped species in Starfield with 7 variants living on 7 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 19 scanner traits.
Harvest
Resources harvested from Toadface variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Toadface Herbivore
Tirna II (Volcanic, Sandy Desert, Mountains)- Resource
- C Cosmetic
- Harvest
- Tissue · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Active
- Cathemeral
- Domesticable
- Yes
Herding Toadface Herbivore
Schrodinger III (Mountains, Hills)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Always Flees
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Hunting Toadface
Magnar (Swamp, Frozen Plains, Mountains, Savanna, Hills)- Resource
- B Biosuppressant
- Harvest
- Bone
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Polyphasic
Hunting Toadface Stalker
Kumasi III (Hills, Savanna)- Resource
- S Solvent
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Diurnal
Toadface Grazer
Gamma Vulpes II-a (Volcanic, Mountains)- Resource
- N Nutrient
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Normal
- Threat
- Normal
- Active
- Polyphasic
Toadface Grazer
Indum II (Coniferous Forest, Sandy Desert, Swamp)- Resource
- A Analgesic
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Large
- Threat
- Normal
- Active
- Diurnal
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Cathemeral
- Creature never sleeps, is always active.
- Diurnal
- Creature is active during day.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Spook
- Takes cover while moving - moves from cover to cover.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.