All FaunaSunflower
Sunflower
Starfield Fauna · Hexapod
Sunflower is a hexapod species in Starfield with 6 variants living on 6 planets.
Its variants are harvested for 6 resources. Its variants carry 22 scanner traits.
Harvest
Resources harvested from Sunflower variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Herding Sunflower Filterer
Altair II (Frozen Hills, Rocky Desert)- Resource
- S Sealant
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Easy
- Attack
- Poison Attacks
- Active
- Diurnal
Herding Sunflower Filterer
Freya III (Deciduous Forest, Mountains)- Resource
- F Fiber
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Easy
- Active
- Diurnal
Hunting Sunflower
Copernicus IV (Hills, Swamp, Savanna)- Resource
- M Membrane
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Large
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Diurnal
Hunting Sunflower
Newton II (Mountains, Rocky Desert)- Resource
- A Adhesive
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Spit
- Active
- Diurnal
Combat · Regen Health SlowBehavior · Weather-Watcher
Hunting Sunflower
Shoza II (Deciduous Forest)- Resource
- O Ornamental
- Harvest
- Bone · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Large
- Threat
- Hard
- Attack
- Bleed Attacks
- Active
- Polyphasic
Swarming Sunflower
Montara Luna (Swamp, Hills, Savanna)- Resource
- A Antimicrobial
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Spit
- Active
- Diurnal
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Bleed Attacks
- Add bleeding damage to attacks
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Hard
- This creature is of high power.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Spitter Spit
- Creature spits out of its mouth.
- Thorned
- Reflects melee damage.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.