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All Fauna

Stonewalker
Starfield Fauna · Mantid

Stonewalker is a mantid species in Starfield with 7 variants living on 7 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 23 scanner traits.

Harvest

Resources harvested from Stonewalker variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Herding Stonewalker Geophage
Archimedes II (Volcanic)
Resource
S Sedative
Harvest
Carapace
Diet
Geophage
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Normal
Domesticable
Yes
Combat · Armored
Herding Stonewalker Geophage
Bradbury IV (Volcanic)
Resource
S Sealant
Harvest
Carapace
Diet
Geophage
Social
Prey, Small groups
Size
Normal
Threat
Normal
Combat · Armored
Herding Stonewalker Grazer
Verne II (Mountains)
Harvest
Hide · kill to harvest
Diet
Herbivorous
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Small
Threat
Normal
Active
Diurnal
Domesticable
Yes
Combat · ArmoredBehavior · Investigator
Hunting Stonewalker
Khayyam II (Volcanic)
Harvest
Carapace
Diet
Carnivore
Social
Predator
Size
Large
Threat
Normal
Combat · Armored
Hunting Stonewalker Scavenger
Beta Ternion II (Volcanic, Mountains, Savanna, Sandy Desert, Hills)
Harvest
Gland · kill to harvest
Diet
Omnivore
Social
Predator
Size
Large
Threat
Normal
Behavior · Raking
Hunting Stonewalker Stalker
Cassiopeia I (Plateau)
Resource
A Analgesic
Harvest
Carapace · kill to harvest
Diet
Carnivore
Social
Predator
Size
Large
Threat
Normal
Active
Diurnal
Combat · HealthyCombat · ArmoredBehavior · RockbreakerBehavior · BaskingBehavior · Ambusher
Stonewalker Geophage
Feynman I (Volcanic, Mountains, Plateau, Hills, Sandy Desert)
Resource
S Structural
Harvest
Bone · kill to harvest
Diet
Geophage
Temperament
Prey - Basic
Social
Prey
Size
Normal
Threat
Hard
Behavior · Call and Response

Trait Glossary

Ambusher
Sets up to ambush prey.
Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Basking
Preferentially lays out in the sun, ideally in high places.
Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Hard
This creature is of high power.
Healthy
Double creature health.
Investigator
Curious. Will investigate the player from a distance, approaches the player if approached.
Large
Large Creature Size (x1.25)
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Predator - Territorial
Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Raking
Claws or scratches at the ground, like it's marking territory.
Rockbreaker
Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
Small
Small Creature Size (x0.5)
Spitter Spit - Glue
Creature spits out of its mouth, and those spit attacks slow the player.