All FaunaStonewalker
Stonewalker
Starfield Fauna · Mantid
Stonewalker is a mantid species in Starfield with 7 variants living on 7 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 23 scanner traits.
Harvest
Resources harvested from Stonewalker variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Herding Stonewalker Geophage
Archimedes II (Volcanic)- Resource
- S Sedative
- Harvest
- Carapace
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Cathemeral
- Domesticable
- Yes
Herding Stonewalker Geophage
Bradbury IV (Volcanic)- Resource
- S Sealant
- Harvest
- Carapace
- Diet
- Geophage
- Temperament
- Prey - Territorial
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Cathemeral
Herding Stonewalker Grazer
Verne II (Mountains)- Resource
- A Antimicrobial
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
- Domesticable
- Yes
Hunting Stonewalker
Khayyam II (Volcanic)- Resource
- H Hallucinogen
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Large
- Threat
- Normal
- Attack
- Spitter Spit - Glue
- Active
- Cathemeral
Hunting Stonewalker Scavenger
Beta Ternion II (Volcanic, Mountains, Savanna, Sandy Desert, Hills)- Resource
- B Biosuppressant
- Harvest
- Gland · kill to harvest
- Diet
- Omnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Large
- Threat
- Normal
- Active
- Crepuscular
Hunting Stonewalker Stalker
Cassiopeia I (Plateau)- Resource
- A Analgesic
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Large
- Threat
- Normal
- Active
- Diurnal
Stonewalker Geophage
Feynman I (Volcanic, Mountains, Plateau, Hills, Sandy Desert)- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Normal
- Threat
- Hard
- Active
- Polyphasic
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Small
- Small Creature Size (x0.5)
- Spitter Spit - Glue
- Creature spits out of its mouth, and those spit attacks slow the player.