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Spiderwasp
Starfield Fauna · Hexapod
Spiderwasp is a hexapod species in Starfield with 4 variants living on 4 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 4 resources. Its variants carry 19 scanner traits.
Harvest
Resources harvested from Spiderwasp variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Herding Spiderwasp Grazer
Bardeen III (Wetlands, Deciduous Forest)- Resource
- A Amino Acids
- Harvest
- Fluids
- Diet
- Ruminant
- Temperament
- Predator - Wary
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Very Easy
- Active
- Crepuscular
- Domesticable
- Yes
Hunting Spiderwasp Stalker
Enlil II (Savanna)- Resource
- A Analgesic
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Small
- Threat
- Hard
- Active
- Diurnal
Pack Spiderwasp
Zosma V-a (Volcanic, Mountains, Savanna, Rocky Desert, Sandy Desert)- Resource
- A Antimicrobial
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Normal
- Attack
- Oxygen Attacks
- Active
- Diurnal
Swarming Spiderwasp
Sparta IV (Deciduous Forest, Coniferous Forest)- Resource
- A Aromatic
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Hard
- Attack
- Poison Attacks
- Active
- Crepuscular
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Call and Response
- Periodically calls back and forth to others of its species.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Ghost
- Applies a camouflage to self at all times until dead.
- Hard
- This creature is of high power.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Oxygen Attacks
- Add oxygen damage to attacks
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Poison Attacks
- Add poison to attacks
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Small
- Small Creature Size (x0.5)
- Very Easy
- This creature is of very low power.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.