All FaunaShieldshell
Shieldshell
Starfield Fauna · Octopede
Shieldshell is an octopede species in Starfield with 9 variants living on 8 planets. One variant appears only in encounters.
Its variants are harvested for 6 resources. Its variants carry 28 scanner traits.
Harvest
Resources harvested from Shieldshell variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Hunting Shieldshell
Delta Vulpes V-c (Volcanic, Craters, Mountains)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Huge
- Threat
- Hard
- Active
- Polyphasic
Hunting Shieldshell
Heinlein VI-a (Deciduous Forest, Tropical Forest, Hills, Rocky Desert)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Huge
- Threat
- Hard
- Active
- Polyphasic
Hunting Shieldshell
Huygens III (Swamp, Wetlands, Savanna)- Resource
- L Lubricant
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Prey - Defensive
- Social
- Predator
- Size
- Normal
- Threat
- Normal
- Attack
- Poison Attacks
- Active
- Diurnal
Hunting Shieldshell
Muphrid IV (Hills, Deciduous Forest, Mountains)- Resource
- L Lubricant
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Energy Orb
- Active
- Diurnal
Hunting Shieldshell
Newton III (Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains, Volcanic)- Resource
- S Spice
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Quill
- Active
- Diurnal
Hunting Shieldshell
Procyon III (Frozen Plains)- Resource
- S Spice
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Large
- Threat
- Hard
- Attack
- Spitter Quill
- Active
- Nocturnal
Hunting Shieldshell
Sparta III (Deciduous Forest, Coniferous Forest, Mountains, Volcanic)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Huge
- Threat
- Hard
- Attack
- Spitter Electric Arc
- Active
- Diurnal
Hunting Shieldshell
Ursa Minor II (Coniferous Forest)- Resource
- A Aromatic
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Quill
- Active
- Cathemeral
Swarming Shieldshell
Encounter only- Resource
- T Toxin
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Aggressive
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Poison Attacks
- Active
- Nocturnal
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Ghost
- Applies a camouflage to self at all times until dead.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Huge
- Huge Creature Size (x1.5)
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Aggressive
- Creature will warn and attack anything within 40-50m; will attack prey on sight. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Small
- Small Creature Size (x0.5)
- Spitter Electric Arc
- Electric arc ranged attack.
- Spitter Energy Orb
- Energy orb ranged attack.
- Spitter Quill
- Quill ranged attack.
- Spook
- Takes cover while moving - moves from cover to cover.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.