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All Fauna

Shieldshell
Starfield Fauna · Octopede

Shieldshell is an octopede species in Starfield with 9 variants living on 8 planets. One variant appears only in encounters.

Its variants are harvested for 6 resources. Its variants carry 28 scanner traits.

Harvest

Resources harvested from Shieldshell variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Hunting Shieldshell
Delta Vulpes V-c (Volcanic, Craters, Mountains)
Resource
S Sealant
Harvest
Fluids · kill to harvest
Diet
Carnivore
Social
Predator
Size
Huge
Threat
Hard
Behavior · Basking
Hunting Shieldshell
Heinlein VI-a (Deciduous Forest, Tropical Forest, Hills, Rocky Desert)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Huge
Threat
Hard
Behavior · Wandering
Hunting Shieldshell
Huygens III (Swamp, Wetlands, Savanna)
Resource
L Lubricant
Harvest
Fluids · kill to harvest
Diet
Carnivore
Temperament
Prey - Defensive
Social
Predator
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Call and Response
Hunting Shieldshell
Muphrid IV (Hills, Deciduous Forest, Mountains)
Resource
L Lubricant
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Normal
Threat
Hard
Active
Diurnal
Hunting Shieldshell
Newton III (Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains, Volcanic)
Resource
S Spice
Harvest
Carapace · kill to harvest
Diet
Carnivore
Temperament
Predator - Wary
Social
Predator
Size
Normal
Threat
Normal
Active
Diurnal
Special · Ghost
Hunting Shieldshell
Procyon III (Frozen Plains)
Resource
S Spice
Harvest
Carapace
Diet
Carnivore
Social
Predator
Size
Large
Threat
Hard
Active
Nocturnal
Combat · ArmoredBehavior · Wandering
Hunting Shieldshell
Sparta III (Deciduous Forest, Coniferous Forest, Mountains, Volcanic)
Resource
S Sealant
Harvest
Fluids · kill to harvest
Diet
Carnivore
Social
Predator
Size
Huge
Threat
Hard
Active
Diurnal
Behavior · ParanoidBehavior · Hazard Happy
Hunting Shieldshell
Ursa Minor II (Coniferous Forest)
Resource
A Aromatic
Harvest
Fluids · kill to harvest
Diet
Carnivore
Temperament
Predator - Wary
Social
Predator
Size
Normal
Threat
Hard
Behavior · Hazard Happy
Swarming Shieldshell
Encounter only
Resource
T Toxin
Harvest
Carapace · kill to harvest
Diet
Carnivore
Social
Predator, Large groups
Size
Small
Threat
Easy
Active
Nocturnal
Behavior · Spook

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Basking
Preferentially lays out in the sun, ideally in high places.
Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Ghost
Applies a camouflage to self at all times until dead.
Hard
This creature is of high power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Huge
Huge Creature Size (x1.5)
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Paranoid
Pokes about looking for hazards or traps. Warns, will flee.
Poison Attacks
Add poison to attacks
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Aggressive
Creature will warn and attack anything within 40-50m; will attack prey on sight. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Predator - Territorial
Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Wary
Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Small
Small Creature Size (x0.5)
Spitter Electric Arc
Electric arc ranged attack.
Spitter Energy Orb
Energy orb ranged attack.
Spitter Quill
Quill ranged attack.
Spook
Takes cover while moving - moves from cover to cover.
Wandering
Focuses on broad ranging; will seek to travel long distances.