All FaunaNoid
Noid
Starfield Fauna · Critter
Noid is a critter species in Starfield with 5 variants living on 5 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 19 scanner traits.
Harvest
Resources harvested from Noid variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Herding Noid Herbivore
Masada III (Savanna, Hills)- Resource
- S Spice
- Harvest
- Hide · kill to harvest
- Diet
- Xylophage
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Huge
- Threat
- Hard
- Active
- Cathemeral
Noid Filterer
Vesta (Volcanic, Mountains, Plateau)- Resource
- T Toxin
- Harvest
- Carapace · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
- Domesticable
- Yes
Noid Filterer
Muphrid IV (Frozen Dunes, Hills, Deciduous Forest, Mountains)- Resource
- M Metabolic Agent
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Noid Scavenger
Copernicus Minor I-a (Frozen Hills)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Swarming Noid
Strix I (Volcanic, Craters)- Resource
- S Sedative
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Large groups
- Size
- Gigantic
- Threat
- Hard
- Attack
- Bleed Attacks
- Active
- Diurnal
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bleed Attacks
- Add bleeding damage to attacks
- Cathemeral
- Creature never sleeps, is always active.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Gigantic
- Gigantic Creature Size (x2)
- Hard
- This creature is of high power.
- Huge
- Huge Creature Size (x1.5)
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Signal
- Strikes a pose and glows brightly when idling.
- Thorned
- Reflects melee damage.
- Warbler
- Sings.