All FaunaLockjaw
Lockjaw
Starfield Fauna · Quadruped
Lockjaw is a quadruped species in Starfield with 10 variants living on 10 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 23 scanner traits.
Harvest
Resources harvested from Lockjaw variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Lockjaw Grazer
Leonis IV (Mountains, Savanna, Hills)- Resource
- M Metabolic Agent
- Harvest
- Hide
- Diet
- Ruminant
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Large
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Diurnal
Herding Lockjaw Grazer
Vesta (Volcanic, Mountains, Plateau)- Resource
- M Metabolic Agent
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Hard
- Active
- Crepuscular
- Domesticable
- Yes
Herding Lockjaw Grazer
Tidacha I (Mountains, Coniferous Forest)- Resource
- S Spice
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Easy
- Active
- Nocturnal
- Domesticable
- Yes
Combat · Regen Health SlowBehavior · Hazard Happy
Herding Lockjaw Herbivore
Ka'zaal (Wetlands)- Resource
- A Aromatic
- Harvest
- Bone
- Diet
- Frugivore
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
- Domesticable
- Yes
Combat · Regen Health Slow
Herding Lockjaw Scavenger
Archimedes III (Swamp, Wetlands)- Resource
- F Fiber
- Harvest
- Hide
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Large
- Threat
- Normal
- Active
- Diurnal
Hunting Lockjaw
Hyla II (Mountains)- Resource
- C Cosmetic
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Cathemeral
Hunting Lockjaw
Zelazny III (Wetlands)- Resource
- A Antimicrobial
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Small
- Threat
- Hard
- Attack
- Increased Stagger
- Active
- Nocturnal
Lockjaw Grazer
Alpha Andraste III (Tropical Forest, Savanna)- Resource
- S Structural
- Harvest
- Bone
- Diet
- Herbivorous
- Temperament
- Prey - Defensive
- Social
- Prey
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Diurnal
Lockjaw Grazer
Bohr II (Deciduous Forest)- Resource
- A Aromatic
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Huge
- Threat
- Hard
- Active
- Cathemeral
Lockjaw Grazer
Copernicus III (Volcanic, Mountains, Coniferous Forest)- Resource
- A Antimicrobial
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Huge
- Threat
- Normal
- Active
- Cathemeral
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Increased Stagger
- Increased Stagger on attacks
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Warbler
- Sings.