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All Fauna

Lockjaw
Starfield Fauna · Quadruped

Lockjaw is a quadruped species in Starfield with 10 variants living on 10 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 23 scanner traits.

Harvest

Resources harvested from Lockjaw variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Lockjaw Grazer
Leonis IV (Mountains, Savanna, Hills)
Harvest
Hide
Diet
Ruminant
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Large
Threat
Normal
Active
Diurnal
Combat · HealthyBehavior · Warbler
Herding Lockjaw Grazer
Vesta (Volcanic, Mountains, Plateau)
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Large
Threat
Hard
Domesticable
Yes
Combat · Bulwark
Herding Lockjaw Grazer
Tidacha I (Mountains, Coniferous Forest)
Resource
S Spice
Harvest
Bone · kill to harvest
Diet
Herbivorous
Social
Prey, Medium groups
Size
Normal
Threat
Easy
Active
Nocturnal
Domesticable
Yes
Combat · Regen Health SlowBehavior · Hazard Happy
Herding Lockjaw Herbivore
Ka'zaal (Wetlands)
Resource
A Aromatic
Harvest
Bone
Diet
Frugivore
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Normal
Threat
Normal
Active
Diurnal
Domesticable
Yes
Combat · Regen Health Slow
Herding Lockjaw Scavenger
Archimedes III (Swamp, Wetlands)
Resource
F Fiber
Harvest
Hide
Diet
Omnivore
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Large
Threat
Normal
Active
Diurnal
Behavior · Warbler
Hunting Lockjaw
Hyla II (Mountains)
Resource
C Cosmetic
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Normal
Threat
Hard
Hunting Lockjaw
Zelazny III (Wetlands)
Harvest
Gland · kill to harvest
Diet
Carnivore
Social
Predator
Size
Small
Threat
Hard
Active
Nocturnal
Behavior · Gassy
Lockjaw Grazer
Alpha Andraste III (Tropical Forest, Savanna)
Resource
S Structural
Harvest
Bone
Diet
Herbivorous
Temperament
Prey - Defensive
Social
Prey
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Warbler
Lockjaw Grazer
Bohr II (Deciduous Forest)
Resource
A Aromatic
Harvest
Bone · kill to harvest
Diet
Herbivorous
Social
Prey
Size
Huge
Threat
Hard
Behavior · Wandering
Lockjaw Grazer
Copernicus III (Volcanic, Mountains, Coniferous Forest)
Harvest
Fluids
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey
Size
Huge
Threat
Normal
Combat · ArmoredBehavior · Wandering

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Bulwark
Resists kinetic weapons, and explosions.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Gassy
Periodically puffs out harmless gases.
Hard
This creature is of high power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Healthy
Double creature health.
Huge
Huge Creature Size (x1.5)
Increased Stagger
Increased Stagger on attacks
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Small
Small Creature Size (x0.5)
Spitter Rock
Creature gains a semiautomatic ranged attack.
Wandering
Focuses on broad ranging; will seek to travel long distances.
Warbler
Sings.