All FaunaCutterhead
Cutterhead
Starfield Fauna · Quadruped
Cutterhead is a quadruped species in Starfield with 7 variants living on 7 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for Nutrient, Cosmetic and Lubricant. Its variants carry 24 scanner traits.
Harvest
Resources harvested from Cutterhead variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Cutterhead Geophage
Newton II (Mountains, Rocky Desert)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Flocking Cutterhead Grazer
Niira (Hills, Wetlands)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Bleed Attacks
- Active
- Nocturnal
- Domesticable
- Yes
Herding Cutterhead Grazer
Heinlein IV-b (Sandy Desert, Volcanic, Mountains, Hills)- Resource
- C Cosmetic
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Large
- Threat
- Normal
- Active
- Cathemeral
Herding Cutterhead Grazer
Serpentis IV (Savanna)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Crepuscular
- Domesticable
- Yes
Herding Cutterhead Herbivore
Jemison (Deciduous Forest, Mountains)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Xylophage
- Temperament
- Prey - Defensive
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
- Domesticable
- Yes
Combat · Regen Health SlowBehavior · Hazard Happy Behavior · Raking
Herding Cutterhead Herbivore
Katydid I-a (Deciduous Forest, Volcanic, Wetlands, Tropical Forest, Mountains)- Resource
- C Cosmetic
- Harvest
- Hide · kill to harvest
- Diet
- Xylophage
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
Pack Cutterhead
Rivera I (Volcanic, Mountains, Rocky Desert)- Resource
- L Lubricant
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
- Domesticable
- Yes
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bleed Attacks
- Add bleeding damage to attacks
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Increased Armor Penetration
- Increased armor penetration on attacks
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Small
- Small Creature Size (x0.5)
- Thorned
- Reflects melee damage.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Warbler
- Sings.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.