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All Fauna

Coralheart
Starfield Fauna · Critter

Coralheart is a critter species in Starfield with 14 variants living on 14 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 8 resources. Its variants carry 16 scanner traits.

Harvest

Resources harvested from Coralheart variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Coralheart Filterer
Andromas III (Frozen Mountains, Craters)
Resource
O Ornamental
Harvest
Tissue · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Large
Threat
Normal
Behavior · Wandering
Coralheart Filterer
Bannoc II (Volcanic, Mountains, Deciduous Forest, Frozen Plains)
Resource
T Toxin
Harvest
Fluids
Diet
Filter-Feeder
Social
Critter
Size
Normal
Coralheart Filterer
Bohr II (Frozen Crevasses, Mountains)
Resource
M Membrane
Harvest
Carapace
Diet
Filter-Feeder
Social
Critter
Size
Normal
Active
Nocturnal
Behavior · Spook
Coralheart Filterer
Bradbury IV (Volcanic, Frozen Plains)
Resource
O Ornamental
Harvest
Hide · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Large
Coralheart Filterer
Leviathan IV (Mountains, Swamp, Wetlands)
Harvest
Gland · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Large
Coralheart Filterer
Sumati (Frozen Plains, Deciduous Forest, Coniferous Forest, Mountains)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Large
Behavior · Call and Response
Coralheart Filterer
Newton III (Frozen Crevasses, Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains, Volcanic)
Resource
S Sealant
Harvest
Fluids · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Large
Behavior · Call and Response
Coralheart Filterer
Tidacha I (Mountains, Coniferous Forest)
Resource
C Cosmetic
Harvest
Bone · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Normal
Domesticable
Yes
Behavior · Hazard Happy
Coralheart Geophage
Copernicus III (Volcanic, Mountains, Frozen Plains, Coniferous Forest)
Resource
S Structural
Harvest
Carapace · kill to harvest
Diet
Geophage
Social
Critter
Size
Large
Active
Nocturnal
Coralheart Grazer
Guniibuu II (Frozen Plains)
Resource
N Nutrient
Harvest
Hide
Diet
Herbivorous
Social
Critter
Size
Large
Behavior · Call and Response
Coralheart Grazer
Oborum I (Frozen Plains)
Resource
O Ornamental
Harvest
Hide · kill to harvest
Diet
Herbivorous
Social
Critter
Size
Normal
Domesticable
Yes
Coralheart Herbivore
Procyon III (Wetlands)
Harvest
Fluids
Diet
Frugivore
Social
Critter
Size
Large
Active
Diurnal
Domesticable
Yes
Coralheart Herbivore
Shoza II (Mountains)
Resource
M Membrane
Harvest
Tissue · kill to harvest
Diet
Frugivore
Social
Critter
Size
Large
Domesticable
Yes
Behavior · Sidekick
Coralheart Scavenger
Beta Marae I (Wetlands, Tropical Forest)
Resource
C Cosmetic
Harvest
Carapace · kill to harvest
Diet
Omnivore
Social
Critter
Size
Normal
Active
Diurnal

Trait Glossary

Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easiest/Level 1
This creature is always level 1, and will always be the weakest thing around.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Prey - Always Flees
Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Sidekick
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Spook
Takes cover while moving - moves from cover to cover.
Wandering
Focuses on broad ranging; will seek to travel long distances.