All FaunaCoralheart
Coralheart
Starfield Fauna · Critter
Coralheart is a critter species in Starfield with 14 variants living on 14 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 8 resources. Its variants carry 16 scanner traits.
Harvest
Resources harvested from Coralheart variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Coralheart Filterer
Andromas III (Frozen Mountains, Craters)- Resource
- O Ornamental
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Normal
- Active
- Polyphasic
Coralheart Filterer
Bannoc II (Volcanic, Mountains, Deciduous Forest, Frozen Plains)- Resource
- T Toxin
- Harvest
- Fluids
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Coralheart Filterer
Bohr II (Frozen Crevasses, Mountains)- Resource
- M Membrane
- Harvest
- Carapace
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Coralheart Filterer
Bradbury IV (Volcanic, Frozen Plains)- Resource
- O Ornamental
- Harvest
- Hide · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Coralheart Filterer
Leviathan IV (Mountains, Swamp, Wetlands)- Resource
- A Antimicrobial
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Coralheart Filterer
Sumati (Frozen Plains, Deciduous Forest, Coniferous Forest, Mountains)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Coralheart Filterer
Newton III (Frozen Crevasses, Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains, Volcanic)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Coralheart Filterer
Tidacha I (Mountains, Coniferous Forest)- Resource
- C Cosmetic
- Harvest
- Bone · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
- Domesticable
- Yes
Coralheart Geophage
Copernicus III (Volcanic, Mountains, Frozen Plains, Coniferous Forest)- Resource
- S Structural
- Harvest
- Carapace · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Coralheart Grazer
Guniibuu II (Frozen Plains)- Resource
- N Nutrient
- Harvest
- Hide
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Coralheart Grazer
Oborum I (Frozen Plains)- Resource
- O Ornamental
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
- Domesticable
- Yes
Coralheart Herbivore
Procyon III (Wetlands)- Resource
- A Antimicrobial
- Harvest
- Fluids
- Diet
- Frugivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Coralheart Herbivore
Shoza II (Mountains)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
- Domesticable
- Yes
Coralheart Scavenger
Beta Marae I (Wetlands, Tropical Forest)- Resource
- C Cosmetic
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Trait Glossary
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Spook
- Takes cover while moving - moves from cover to cover.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.