All FaunaCentiskull
Centiskull
Starfield Fauna · Critter
Centiskull is a critter species in Starfield with 11 variants living on 11 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 22 scanner traits.
Harvest
Resources harvested from Centiskull variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Centiskull Filterer
Serpentis IV (Savanna)- Resource
- T Toxin
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
- Domesticable
- Yes
Centiskull Filterer
Tau Ceti II (Hills)- Resource
- F Fiber
- Harvest
- Bone · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Centiskull Geophage
Altair II (Frozen Hills, Rocky Desert)- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
- Domesticable
- Yes
Centiskull Grazer
Algorab III-b (Frozen Plains, Coniferous Forest, Deciduous Forest)- Resource
- P Pigment
- Harvest
- Gland
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Centiskull Grazer
Montara Luna (Swamp, Frozen Plains, Coniferous Forest, Hills, Savanna)- Resource
- F Fiber
- Harvest
- Bone
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Centiskull Grazer
Cassiopeia I (Plateau)- Resource
- F Fiber
- Harvest
- Carapace · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Centiskull Grazer
Vega II-c (Plateau, Rocky Desert)- Resource
- F Fiber
- Harvest
- Bone · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Centiskull Grazer
Zeta Ophiuchi I (Swamp, Tropical Forest)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Centiskull Herbivore
Katydid I-a (Deciduous Forest, Volcanic, Wetlands, Tropical Forest, Mountains)- Resource
- T Toxin
- Harvest
- Gland
- Diet
- Frugivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Centiskull Scavenger
Feynman IV (Frozen Volcanic, Craters, Savanna, Mountains)- Resource
- N Nutrient
- Harvest
- Bone · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Centiskull Scavenger
Hyla II (Swamp)- Resource
- T Toxin
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Gassy
- Periodically puffs out harmless gases.
- Huge
- Huge Creature Size (x1.5)
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Warbler
- Sings.