All FaunaCarasnail
Carasnail
Starfield Fauna · Critter
Carasnail is a critter species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 20 scanner traits.
Harvest
Resources harvested from Carasnail variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Carasnail Filterer
Zeta Ophiuchi I (Savanna)- Resource
- T Toxin
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Carasnail Geophage
Ternion III (Mountains, Deciduous Forest)- Resource
- O Ornamental
- Harvest
- Carapace · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Carasnail Geophage
Toliman II (Frozen Plains, Mountains, Swamp)- Resource
- O Ornamental
- Harvest
- Carapace · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Carasnail Grazer
Decaran I (Mountains, Frozen Plains)- Resource
- A Antimicrobial
- Harvest
- Carapace
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Carasnail Grazer
Volii Epsilon (Frozen Crevasses, Mountains, Coniferous Forest, Savanna)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Carasnail Grazer
Zelazny II (Mountains, Deciduous Forest)- Resource
- M Metabolic Agent
- Harvest
- Carapace · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Small
- Threat
- Easiest/Level 1
- Active
- Diurnal
Carasnail Scavenger
Jemison (Deciduous Forest, Mountains)- Resource
- C Cosmetic
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Carasnail Scavenger
Kumasi I (Frozen Volcanic, Wetlands, Tropical Forest, Volcanic, Deciduous Forest)- Resource
- M Metabolic Agent
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Carasnail Scavenger
Serpentis IV (Wetlands)- Resource
- S Spice
- Harvest
- Hide · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Nocturnal
- Domesticable
- Yes
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Gassy
- Periodically puffs out harmless gases.
- Huge
- Huge Creature Size (x1.5)
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Small
- Small Creature Size (x0.5)
- Wallower
- Wallows near resource veins, or away from grass on open soil.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.