Zoe
YOU DO NOT SEE TYBEROS OF THE RED WAKE
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Challenge builds, Stealth builds, Survival builds, Tank builds
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
When your Glow is high, makes you immune to staggering attacks.
Your melee weapon attacks have +75% limb damage.
Smash and stagger enemies by sprinting into them with Power Armor.
Traces of glowing blood now have a 50% chance to appear on animal corpses.
Deal +60% damage to Glowing Enemies.
You will never mutate from rads and RadAway will never cure mutations.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You can Fast Travel while over encumbered at an increased cost.
Positive mutation effects are +25% stronger if teammates are mutated too.
Big guns gain 30% accuracy. Double in Power Armor.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Stimpaks and RadAway heal 60% faster.
You are 75% harder to detect while sneaking.
Stealth Boys last four times as long!
Falling below 40% health will automatically use a Stimpak, once every 20s.
Your ranged attacks do an additional 50% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
While sneaking, you never trigger mines or floor-based traps.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
You drop a live grenade from your inventory when you die.
Legendary perks
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
Build several sets and switch between them to compare stats.
Power Armor Sets
Build several and switch between them to compare stats.