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Level 300+
s4
p13
e5
c3
i7
a13
l11

Archer Build
Fallout 76
Explo Compound Bow
build
by Z
Published

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lvl
300+
S
4
+2
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
13
+2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
5
+2
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
7
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
13
+2
2
Covert Operative

Your ranged attacks do an additional 30% sneak attack damage.

lvl
27
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
L
11
+2
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
550
(~153 level-ups)
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+2 END and +2 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Glow-Sighted Compound Bow
Furious
Vital
Lucky Hit
lvl 50
334
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (3%) 31.9 shots before AP is depleted
3.15
342
-4
-2%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Modifications
Explosive Arrows
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Ultra-Light Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
86
102
26
22
52
16
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
P
 
+4
I
 
+2
A
 
+4
Unyielding Ultra-Light Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
402
 
378
 
111
 
95
 
185
 
81
P
 
+17.75
I
 
+15.75
A
 
+17.75
L
 
+13.75
S
 
+13.75
C
 
+13.75
Carry Weight
 
+60
AP Regen
 
+25
Incoming Damage
 
x0.77
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 25% (79.375 / 318)
Rads: 750
Caps: 30000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 22
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
26
41
10
20
37
41
30
S.
P.
E.
C.
I.
A.
L.
Carry Weight
365
AP
510
HP
318
AP Regen
+25
XP
+111%
Resistances
596
611
111
95
185
81
0
Evasion Chance
0.351
Incoming Damage
x0.77
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