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Level 300+
s8
p10
e10
c3
i6
a10
l9

Mayu pistol
Fallout 76
build
Published ·

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lvl
300+
S
8
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
P
10
+5
3
Breathe It In

Rad Resistance is reduced by 150. (Up to 0)

lvl
60
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
10
+2
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
Glowing Gut

Irradiated food and drink grant 200% more rads.

lvl
80
2
Hardy

Take 30% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thick Skin

You take 6% less damage from Ballistic attacks. (No Power Armor)

lvl
60
2
Ironclad

Armor provides 20% more protection. Double if wearing a matching set.

lvl
30
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
6
+5
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
10
+2
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
1
Goat Legs

Take no damage from falling.

lvl
32
L
9
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1000
(~278 level-ups)
Action Diet

On kills, heal 6 HP and reduce how feral you are by 4%.

lvl
50
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+2 END and +2 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

add effects
6 mutations, 0 addictions

Consumables (1)

Canned Gut Shroom Soup

Experience: +10% (30m)

+2.4 HP/s
+20% +15% 1.5
×1
Total effect
XP
 
+10%
Total weight 1.5

Weapons

Circuit Breaker
Furious
Explosive
Swift
lvl 50
80
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
16Cell
Range
0
93
185
100%50%
AP Cost
18 (13%) 7.8 shots before AP is depleted
6.54
337.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
+15% Reload Speed
Successful Final Round shot will create an energy blast that deals damage and stuns enemies within 50ft.
Stunned enemies will be immune to being stunned again for 10 seconds.
Modifications
Calibrated Receiver
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Aligned Grip
Weight: +15%
AP Cost: -10%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Energy Muzzle
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Furious Pyro Crusader Pistol
Furious
Explosive
Swift
lvl 50
48
28.8
72/3s
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
2410mm
Range
0
104
208
100%50%
AP Cost
19 (14%) 7.4 shots before AP is depleted
5.34
309.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Modifications
Pyro Receiver
Damage: -40%
Weight: +10%
Fire Damage: +36%
Standard Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Standard Sight
Quad Tactical Dom Pedro Pistol
Quad
Explosive
Swift
lvl 50
218
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
24.50
Range
0
51
102
100%50%
AP Cost
25 (18%) 5.6 shots before AP is depleted
7.425
191.25
-6
-20%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Modifications
.50 High Velocity Receiver
Changes ammo type to .50 Caliber
Short Barrel
Aligned Grip
Weight: +15%
AP Cost: -10%
Hardened Six Magazine
Increased Durability
Explosive-Penetrating
Projectiles explode on impact
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Vanguard's Secret Service Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Standard
No Misc
lvl 40
76
55
30
9
9
9
AP Regen
 
+5
Backpack
No Mod
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Add underarmor
Vanguard's Secret Service Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Standard
No Misc
lvl 40
37
27
15
5
5
5
AP Regen
 
+5
Vanguard's Secret Service Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Standard
No Misc
lvl 40
37
27
15
5
5
5
AP Regen
 
+5
Vanguard's Secret Service Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
37
27
15
5
5
5
Vanguard's Secret Service Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
37
27
15
5
5
5
Armor stats
Set:
Secret Service
full (5 / 5)
 
224
 
163
 
90
 
29
 
29
 
29
AP Regen
 
+15
Carry Weight
 
+60
Incoming Damage
 
x0.971
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (420 / 420)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 22
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
15
15
3
7
8
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
316
AP
140
HP
420
AP Regen
+15
XP
+31%
Resistances
273
163
0
29
29
29
0
Evasion Chance
0
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