Skip to content
Level 300+
s4
p11
e10
c3
i6
a13
l9

Railway ghoul
Fallout 76
Ghoul rifle commando
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
4
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
11
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
2
Munchy Resistance

Chems restore twice as much hunger.

lvl
17
2
Hydro Fix

Chems restore twice as much thirst.

lvl
11
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Chem Resistant

You're half as likely to get addicted when consuming Chems.

lvl
43
Chem Diet

Chems are 25% more effective at reducing how feral you are.

lvl
55
C
3
Moral Support

When on a team, you become feral 50% slower.

lvl
70
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
6
Rad Specialist

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

lvl
70
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
13
+5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
Action Ghoul

The power of Glow makes your AP regenerate 30% faster.

lvl
50
Gun Tricks

Your enhanced reflexes allow you to reload weapons 20% faster.

lvl
80
L
9
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Feral Rage

When feral, all Glow perk abilities cost 50% less Glow.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Ticket to Revenge
railway
Furious
Vital
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
231
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
16Ultracite Spike
Range
0
136
271
100%50%
AP Cost
17 (5%) 21.2 shots before AP is depleted
16.02
1087.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+3% Armor Penetration per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Choose your armor pieces
Add torso
use generic piece
Add backpack
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (471.5 / 472)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 27
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
15
16
3
5
22
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
210
AP
361
HP
472
XP
+15%
Resistances
0
100
0
0
0
0
0
Evasion Chance
0
Share