Rider Shotgunner
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More: Beginner builds, Close Range builds, Exploration builds, Solo builds, Tank builds
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Increased Disease Resistance based on END.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Gain Resistances and AP Regen based on your CHA while not on a team.
Stimpaks restore more HP based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
You do +20% ranged damage to close enemies.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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