Int Ghoul Archer
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More: Endgame builds, Leveling builds
+75% ranged damage to crippled targets.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Deal +10% damage for each impairment your target has.
You do +20% ranged damage to far enemies.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 100% more rads.
Gain more max HP per point in END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
Increase fire damage based on your INT.
Obtain more components when you scrap weapons and armor.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
The benefits of bobbleheads and magazines last twice as long.
Action Points regenerate 45% faster.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Weak point damage is increased by 15%.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Legendary perks
Ranged sneak damage increases damage to target by 20% for 10 seconds.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 20% for 10 seconds.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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