Skip to content
Level 200+
s3
p13
e2
c5
i12
a13
l8

Int Ghoul Archer
Fallout 76
Int Ghoul Archer
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Leveling builds

lvl
200+
S
3
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
13
+2
2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
2
+3
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Glowing Gut
lvl
80

Irradiated food and drink grant 100% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
5
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Glowing One
lvl
50

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

2
United Ordeal
lvl
60

While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.

I
12
+3
4 pts unused
2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
13
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Glowing Criticals
lvl
100

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

Show leveling chart

Legendary perks

Total Perk Coins cost:
700
(~194 level-ups)
Follow Through
lvl
50

Ranged sneak damage increases damage to target by 20% for 10 seconds.

Legendary Endurance
lvl
50

+3 END and +3 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (405.714 / 406)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
17
10
7
21
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
190
AP
210
HP
406
XP
+73%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Share