Tanky Ghoul Commando
this build is a hybrid between my tanky ghoul pa build/ghoul stealth commando build u get the tankiness of the first build but the dps of commando
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Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Block 25% more damage from your opponents' melee attacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
When your Glow is high, makes you immune to staggering attacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns have 45% better accuracy and spread.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 100% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your armor breaks 60% slower and is cheaper to repair.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your ranged weapons do +6% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Weak point damage is increased by 15%.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Energy Resistance +100. Energy Damage -50%.
Consumables (6)
Endurance: +6 (1h)
Carry Weight: +60 (1h)
AP Regen: +20 (1h)
Agility: +6 (1h)
Max AP: +40 (30m)
Max AP: +12 (25s)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.