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Level 100+
s15
p9
e4
c9
i10
a3
l6

Gauss Boss Build
Fallout 76
build
Published · Updated

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lvl
100+
S
15
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
P
9
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
4
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
9
+3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Team Medic

Your stimpaks now also heal nearby teammates for their full strength.

lvl
20
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
I
10
+5
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
A
3
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
L
6
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
450
(~125 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables (2)

Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.5
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 1
×1
Total effect
I
 
+6
AP
 
+20
XP
 
+20%
Total weight 1.5

Weapons

Vampire's Tesla Dynamo Gauss Minigun
Vampire's
Explosive
Durability
Bully's
lvl 50
126
65
Fire Rate
118
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
15 (12%) 8.7 shots before AP is depleted
21.6
1785
-10
-5%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Mutant's Medical Hellcat Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
362
380
22
57
16
I
 
+2
Mutant's Hellcat Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Mutant's Hellcat Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Mutant's Vented Hellcat Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
Mutant's Vented Hellcat Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+12
S
 
+10
Incoming Damage
 
x0.815
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (297.5 / 298)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
20 / 20
Character stats
26
15
6
20
44
5
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
300
AP
130
HP
298
XP
+174%
Resistances
2417
1447
1525
92
222
61
0
Evasion Chance
0
Incoming Damage
x1.019
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