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Level 100+
s9
p10
e5
c4
i12
a8
l8

lazer rifle starter build
Fallout 76
build
by Slop
Published · Updated ·

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lvl
100+
S
9
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
P
10
+2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
E
5
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
4
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
12
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
2
Power User

Fusion Cores now last 60% longer.

lvl
50
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
8
+2
2
Action Boy

Action Points regenerate 30% faster.

lvl
2
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Enforcer

Your small guns gain a 10% stagger chance and +50% limb damage.

lvl
30
L
8
+2
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
150
(~42 level-ups)
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
7 mutations, 0 addictions

Consumables (5)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (2h)

0.01
×1
Tesla Science 7

+100% Energy Gun Crit Damage (1h)

0.01
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Total effect
S
 
+3
E
 
+3
AP Regen
 
+20
HP
 
+65
 
+20
Damage
 
+25%
Crit Damage
 
+1
Total weight 0.15

Weapons

Quad Recoil Compensated Ultracite Laser Rifle
Quad
Vital
V.A.T.S. Optimized
Conductor's
lvl 50
221
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
35 (18%) 5.7 shots before AP is depleted
7.62
1918.5
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hair Trigger Capacitor
Speed: +25%
Weight: +15%
Stabilized Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +105%
Recoil: +24%
AP Cost: +85%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -5%
Energy Damage: +35%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Ultracite Helmet
Internal Database
Intelligence +2
lvl 50
283
217
528
19
33
33
I
 
+2
Add power-torso
use generic piece
Ultracite Left Arm
No Misc Mod
lvl 50
283
217
528
19
33
33
Add power-right-arm
use generic piece
Add power-left-leg
use generic piece
Add power-right-leg
use generic piece
Armor stats
Set:
Ultracite
partial (2 / 6)
add missing pieces
 
566
 
434
 
1056
 
38
 
66
 
66
I
 
+2
S
 
+10
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (437.5 / 438)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 5
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
10
16
8
4
17
14
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
220
AP
200
HP
438
AP Regen
+20
XP
+51%
Resistances
0
0
0
0
0
0
20
Evasion Chance
0
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