Level 300+
s12
p5
e3
c3
i3
a15
l15
Antoni
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More: Endgame builds, Meta builds
lvl
300+
S
12
P
5
+3
E
3
+5
C
3
I
3
+5
A
15
+5
L
15
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~389 level-ups)
1400
level 50+
Effects (7)
add effects
7 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Two Shot Prime .308 Light Machine Gun
Two Shot
Explosive
Lucky Hit
Conductor's
Two Shot Prime .308 Light Machine Gun
lvl 50
362
Fire Rate
110
shots per
10 sec
10 sec
Automatic
Ammo
200Ultracite .308
Range
0118235
100%50%
AP Cost
11 (2%) 42.7 shots before AP is depleted
16.4
1845
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Swap
Red Terror
light-machine-gun
Two Shot
Explosive
V.A.T.S. Optimized
Conductor's
Red Terror
light-machine-gun
lvl 50
298
96.557
174.624/3s
Fire Rate
110
shots per
10 sec
10 sec
Automatic
Ammo
200Ultracite .308
Range
0118235
100%50%
AP Cost
7 (1%) 67.1 shots before AP is depleted
17.2
1867.5
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Rage
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Gain Rage Stacks When Hit (Max 100). Deal and Take +1% Additional Damage Per Stack. Stacks Expire Over Time.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +20
lvl 5
22
7
4
9
25
7
I
+2
AP
+20
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+60
Protective Civil Engineer Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
P
+2
A
+3
L
+5
Lucid Ultra-Light Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
I
+2
AP
+20
Lucid Ultra-Light Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
I
+2
AP
+20
Lucid Ultra-Light Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
I
+2
AP
+20
Lucid Ultra-Light Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
I
+2
AP
+20
Armor stats
Set:
Brotherhood Recon
partial (4 / 5)
add missing pieces
506
155
73
70
122
76
I
+10
P
+2
A
+3
L
+5
AP
+100
Carry Weight
+60
Incoming Damage
x0.734
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (368.571 / 369)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
20 / 20
Character stats
7
18
11
6
29
31
28
S.
P.
E.
C.
I.
A.
L.
Carry Weight
270
AP
470
HP
369
XP
+87%
Resistances
506
155
73
70
122
76
0
Evasion Chance
0
Incoming Damage
x0.734
Str
7
Per
18
End
11
Cha
6
Int
29
Agi
31
Lck
28
Carry Weight
270
AP
470
HP
369
XP
+87%
506
155
73
70
122
76
0