Raid rifleman
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain more carry weight based on your STR.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Focus fire to gain +3% accuracy and damage per shot.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+100 Rad Resist, restore 3 Rads per second.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+150 Poison Damage Resist when wearing a matching set of armor.
+100 Rad Resist, restore 3 Rads per second.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+150 Poison Damage Resist when wearing a matching set of armor.
Effects (8)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
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