(HUMAN) (PA) Team Build
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Absorb 20% of RADs taken and restore Hunger and Thirst.
Gain Radiation Resistance based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain 2 Charisma for each teammate, excluding yourself.
Gain more XP while on a team based on your CHA.
Players you revive have +25% damage for 2 min.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Players you revive are fully healed.
Teammates hit by your flame weapons regen even more health (no grenades).
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Fusion Core duration is now doubled.
Increase fire damage based on your INT.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
You have a 50% chance to keep your Stimpak when you revive another player.
Gain Resistances based on your LCK and amount of junk held.
The Mysterious Savior will regularly appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+300 Rad Resist, restore 6 Rads per second.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+300 Rad Resist, restore 6 Rads per second.
Effects (6)
+5% DMG per kill while on a Kill Streak.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.