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Level 300+
s6
p2
e7
c8
i10
a14
l9

(HUMAN) (PA) Team Build
Fallout 76
build
Published · Updated

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lvl
300+
S
6
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
2
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
7
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rad Sponge
lvl
44

Absorb 20% of RADs taken and restore Hunger and Thirst.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
8
+5
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Healing Hands
lvl
28

Players you revive are fully healed.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
10
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
14
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
9
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Dry Nurse
lvl
23

You have a 50% chance to keep your Stimpak when you revive another player.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Power Armor Reboot
lvl
50

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

+ effects
6 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (436.786 / 437)
Rads: 6
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
12
2
13
13
9
14
9
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
230
AP
188
HP
437
XP
+27%
Resistances
102
150
355
0
0
0
0
Evasion Chance
0

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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