Ghoul Blood Sacrifice
This is mostly Tiller's build, with some minor tweaks to help manage carry weight.
Original: https://nukesdragons.com/@tiller/fallout-76/character/blood-sacri
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More: Boss Killer builds, Meta builds, Tank builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 45% less.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
+50% ranged damage to crippled targets.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Focus fire to gain +2% accuracy and damage per shot.
Gain more max HP per point in END.
Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Any chems you take last 100% longer.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Fusion Cores now last 60% longer.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Food in your inventory will spoil 90% slower.
Energy weapon ammo weighs 90% less.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Falling below 40% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
Gain 4 HP per second while in combat.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
36% chance to instantly reload your entire magazine when empty.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
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