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Level 300+
s10
p7
e9
c3
i8
a9
l10

Ghoul Blood Sacrifice
Fallout 76
VATS Crit Heavy Weapons
build
Published

This is mostly Tiller's build, with some minor tweaks to help manage carry weight.

Original: https://nukesdragons.com/@tiller/fallout-76/character/blood-sacri

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Meta builds, Tank builds

lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

P
7
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Concentrated Fire
lvl
2

Focus fire to gain +2% accuracy and damage per shot.

E
9
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Nocturnal Fortitude
lvl
29

Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
8
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Power User
lvl
50

Fusion Cores now last 60% longer.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
9
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Blood Sacrifice!
lvl
50

Using AP in VATS now consumes HP instead at 50% more cost.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (7)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
7 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (417.143 / 417)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
7
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
5
9
7
1
13
16
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
195
AP
220
HP
417
XP
+39%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Gauss Minigun
Vampire's
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Gatling Plasma
Vampire's
Vital
V.A.T.S. Optimized
Pin-Pointer's
Light Machine Gun
Vampire's
Rapid
Lucky Hit
Conductor's
lvl 50
48
Fire Rate
141
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
11 (5%) 20 shots before AP is depleted
21.6
1747.5
-10
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Sights
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
E
 
+10
I
 
+2
S
 
+10
HP
 
+100
Carry Weight
 
+100
Set:
Vulcan
full (6 / 6)
Vulcan Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
667
313
81
42
47
E
 
+2
HP
 
+20
Vulcan Left Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
HP
 
+20
Vulcan Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
HP
 
+20
Vulcan Left Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
HP
 
+20
Vulcan Right Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
HP
 
+20
Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
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