All around build
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 20% more damage from your opponents' melee attacks.
+50% ranged damage to crippled targets.
Explosives weigh 45% less.
The weight of all junk items is reduced by 50%.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your explosives detonate with a 50% larger radius.
You do +15% ranged damage to far enemies.
Gain more max HP per point in END.
Armor provides 20% more protection. Double if wearing a matching set.
Take 30% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Absorb 20% of RADs taken and restore Hunger and Thirst.
Gain Radiation Resistance based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Your explosives do +20% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 20% health will automatically use a Stimpak, once every 20s.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +6% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +75% damage.
Critical Hits now only consume 70% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 8% stagger chance and +50% limb damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Enemies take 20% more damage when they attack you, if you're on a team.
+50 Rad Resist, restore 1 Rad per second.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Enemies take 20% more damage when they attack you, if you're on a team.
+50 Rad Resist, restore 1 Rad per second.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.