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Level 300+
s10
p11
e10
c2
i1
a15
l7

All around build
Fallout 76
Daily driver
build
Published · Updated

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lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Blocker
lvl
21

Block 20% more damage from your opponents' melee attacks.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
11
+3
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

1
Grenadier
lvl
35

Your explosives detonate with a 50% larger radius.

2
Down Ranger
lvl
2

You do +15% ranged damage to far enemies.

E
10
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
Hardy
lvl
27

Take 30% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Rad Sponge
lvl
44

Absorb 20% of RADs taken and restore Hunger and Thirst.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

C
2
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
1
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Demolition Expert
lvl
10

Your explosives do +20% damage.

A
15
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
7
+5
2
Better Criticals
lvl
47

V.A.T.S. criticals now do +75% damage.

2
Critical Savvy
lvl
44

Critical Hits now only consume 70% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
One Gun Army
lvl
31

Heavy guns gain a 8% stagger chance and +50% limb damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1100
(~306 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 20% more damage when they attack you, if you're on a team.

What Rads?
lvl
50

+50 Rad Resist, restore 1 Rad per second.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (462.143 / 462)
Rads: 1
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
30
14
14
2
6
18
12
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
485
AP
239
HP
462
XP
+18%
Resistances
633
295
365
54
54
54
0
Evasion Chance
0

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
537
 
295
 
257
 
54
 
54
 
54
S
 
+14
E
 
+3
A
 
+3
Carry Weight
 
+120
AP
 
-1
Set:
Secret Service
full (5 / 5)
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
A
 
+3
Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
S
 
+2
AP
 
-1
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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