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Level 75+
s13
p11
e7
c2
i8
a12
l3

heavy build
Fallout 76
build
by Nagui
Published · Updated

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lvl
75+
S
13
+2
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
11
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
7
3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
8
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
12
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
3
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
50
(~14 level-ups)
Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (385 / 385)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
11
8
2
8
12
3
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
230
AP
180
HP
385
XP
+24%
Resistances
40
40
0
23
23
23
0
Evasion Chance
0

Weapons

Automatic Heavy Gun
lvl 50
Damage
0%
Fire Rate
shots per
10 sec
Semi-Auto
AP Cost
0 (0%)
Legendary effects
Modifications
Automatic
Ballistic
Ballistic weapon.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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