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Level 50+
s5
p15
e1
c3
i2
a15
l12

No Gauss Snake
Fallout 76
Raid Commando
build
by Mugi
Published

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3 SPECIAL
points left
lvl
50+
S
5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
1
1 pt unused
add endurance perks
C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
2
1 pt unused
1
Science Monster
lvl
100

While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.

A
15
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Modern Renegade
lvl
18

Small guns gain +20% hip fire accuracy and +50% limb damage.

L
12
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
300
(~83 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Psycho Addiction

Strength -1, DR -10

+ effects
9 mutations, 1 addiction

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (230 / 230)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
1
Mutations
9
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
1
21
1
1
4
31
10
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
335
AP
369
HP
230
XP
+12%
Resistances
296
333
92
76
166
62
0
Evasion Chance
0

Weapons

Elder's Mark
submachine-gun
Quad
Rapid
V.A.T.S. Optimized
Conductor's
Quad Salvaged Assaultron Head
Quad
Crippling
Intelligence
Polished
lvl 45
64
Fire Rate
94
shots per
10 sec
Automatic
Ammo
200.45
Range
0
92
183
100%50%
AP Cost
7 (2%) 52.7 shots before AP is depleted
11.2
1170
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Short Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
Glow Sights
Weight: +5%
AP Cost: -20%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
306
 
333
 
92
 
76
 
166
 
62
A
 
+14
P
 
+4
I
 
+2
AP
 
-1
Carry Weight
 
+160
Set:
Civil Engineer Armor
full (5 / 5)
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Enclave Style
Perception +4, Intelligence +2, Agility +4
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
P
 
+4
I
 
+2
A
 
+4
Nocturnal Jet Pack Civil Engineer Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
A
 
+2
AP
 
-1
Chameleon Deep Pocketed Civil Engineer Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
A
 
+2
Carry Weight
 
+10
Nocturnal Deep Pocketed Civil Engineer Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
A
 
+2
Carry Weight
 
+10
Nocturnal Deep Pocketed Civil Engineer Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
A
 
+2
Carry Weight
 
+10
Nocturnal Deep Pocketed Civil Engineer Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
A
 
+2
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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