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Level 300+
s9
p6
e13
c2
i6
a15
l5

Mule
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
9
+2
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
6
+2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
1
Tank Killer

Your ranged weapons ignore 20% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
13
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
C
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
6
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Demolition Expert

Your explosives do +20% damage.

lvl
10
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
A
15
+1
2
Born Survivor

Falling below 30% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
L
5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
100
(~28 level-ups)
Legendary Strength

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Sizzling Style

+50 Fire Damage Resist when wearing a matching set of armor.

lvl
50
What Rads?

+50 Rad Resist, restore 1 Rad per second.

lvl
50
Legendary Agility

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (4)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
4 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Targeting Excavator Helmet
Targeting HUD
Highlights Living Targets
lvl 45
253
253
164
12
17
17
Regenerating Motion-Assisted Excavator Torso
Regenerating
Heal Rate +0.5
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Motion-Assist Servos
Strength +2
lvl 45
411
411
280
20
30
30
S
 
+4
Excavator Left Arm
No Misc Mod
lvl 45
253
253
164
12
17
17
Excavator Right Arm
No Misc Mod
lvl 45
253
253
164
12
17
17
Calibrated Excavator Left Leg
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
Carry Weight
 
+50
Calibrated Excavator Right Leg
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
Carry Weight
 
+50
Armor stats
Set:
Excavator
full (6 / 6)
 
1676
 
1676
 
1100
 
80
 
115
 
115
S
 
+14
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 95% (468.34999999999997 / 493)
Rads: 1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
4
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
28
11
17
5
12
24
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
477
AP
384
HP
493
XP
+36%
Resistances
1742
1742
1150
118
203
153
0
Evasion Chance
0
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