Green Arrow
Intended to be able to primary a bow EDC, but use other slow fire weapons in a pinch (energy, ballistic). Based off Angry Turtle build.
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Explosives weigh 90% less.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Reap twice as much when harvesting flora.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Gain more VATS accuracy based on your PER.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Increased Disease Resistance based on END.
You no longer take Rad damage from swimming and can breathe underwater.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Increase cryo damage based on your INT.
Stimpaks restore more HP based on your INT.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Obtain more components when you scrap weapons and armor.
Food in your inventory will spoil 90% slower.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
V.A.T.S. criticals now do +100% damage.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
When you craft anything, there is a 30% chance you'll get double results!
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.