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Level 300+
s10
p10
e2
c4
i10
a8
l12

Snake Build
Fallout 76
build
Published

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lvl
300+
S
10
+5
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
10
+5
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Eye of the Hunter
lvl
85

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

E
2
+5
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Glowing Gut
lvl
80

Irradiated food and drink grant 200% more rads.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+5
1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
8
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
12
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
7 mutations, 0 addictions

Consumables (7)

Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.05
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
replaced
×1
Infused Soot Flower Tea

Max AP: +40 (1h)

+5 HP/s
+25% 0.05
×1
Sweet Mutfruit Tea

Crit Damage: +1 (1h)

+5 HP/s
+25% 0.05
×1
Black-Eyed Susan's Soothin'

Experience: +10% (1h), Damage: +20% (1h)

+2 HP/s
+15% 0.05
×1
Canned Coffee

Max AP: +12 (25s)

+25% +6 0.05
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
×1
Total effect
I
 
+11
AP
 
+72
XP
 
+10%
Damage
 
+20%
Crit Damage
 
+1
Total weight 0.38
1 item fully replaced by later consumables

Weapons

Furious Tesla Capacitor Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
57
32
Fire Rate
141
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
11 (5%) 21 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Swap
Fluted Cursed Cursed Broadsider
broadsider
Two Shot
Explosive
Swift
lvl 45
1940
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
3Cannonball
Range
0
103
206
100%50%
Blast Radius
1.8m
AP Cost
18 (8%) 12.8 shots before AP is depleted
30.4
1127
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Modifications
Heavy Barrel
attack-delay-sec: +15%
Weight: +25%
Recoil: +15%
Damage: +25%
Comfort Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Multi Shot Canister
attack-delay-sec: +15%
Ammo Capacity: +200%
Weight: +30%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Jet Pack Brotherhood Recon Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +20%
lvl 50
195
42
22
16
37
22
I
 
+2
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Undershirt & Jeans
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Charisma, Intelligence and Luck.
lvl 5
53
25
11
11
11
11
E
 
+2
I
 
+5
L
 
+3
Unyielding Deep Pocketed Brotherhood Recon Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Brotherhood Recon Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Brotherhood Recon Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Brotherhood Recon Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
624
 
155
 
77
 
63
 
124
 
77
E
 
+2
I
 
+15
L
 
+3
Carry Weight
 
+60
AP
 
-1
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (330 / 330)
Glow: 994
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
13
21
11
6
49
15
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
295
AP
231
HP
330
XP
+166%
Resistances
674
205
77
63
124
77
0
Evasion Chance
0
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