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Level 300+
s10
p10
e6
c7
i3
a10
l10

cqb spec
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
2
Basher

Gun bashing does +50% damage and +75% limb damage.

lvl
11
1
Bear Arms

Each stack of Bullet Storm increases your bash damage by 5%.

lvl
35
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
10
+5
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Crack Shot

Small guns have 30% more range and 30% more accuracy when aiming down sights.

lvl
7
E
6
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Ghoulish

Radiation now regenerates even more of your lost Health!

lvl
36
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
7
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
3
3
Gunsmith

Guns break 50% slower.

lvl
11
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
L
10
+5
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
3
Luck of the Draw

Chance your weapon will greatly repair itself when hitting an enemy.

lvl
14
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Crowd Control
combat-shotgun
Quad
Basher's
Swift
Severing
lvl 50
721
476/10s
Fire Rate
24
shots per
10 sec
Semi-Auto
Ammo
40Ultracite Shell
Range
0
67
134
100%50%
AP Cost
21 (8%) 12.3 shots before AP is depleted
19.46
1675.625
Legendary effects
Quad
Ammo Capacity: +300%
Basher's
Bash Damage +50%
Swift
Reload Speed: +15%
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Forceful Full Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Large Bayonet
Range: -12%
Bash Damage: +75%
Weight: +13%
Standard Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Swap
Furious Recoil Compensated Dom Pedro Pistol
Furious
Explosive
Swift
Pin-Pointer's
lvl 50
1475
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
6.308
Range
0
44
88
100%50%
AP Cost
28 (11%) 9.2 shots before AP is depleted
7.975
296.25
-10
-17%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
.308 Receiver
Changes ammo type to .308 Caliber
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: +10%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Grip
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Fortunate Six Magazine
14% Chance To Add Bullet To Clip
Explosive-Penetrating
Projectiles explode on impact
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Extended Ripper
Furious
Crippling
Strength
Pounder's
lvl 50
978
11791.36/7s
AP Cost
9 (3%) 28.7 shots before AP is depleted
6.6
1449.5
-2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Extended Blade
Damage: -10%
Weight: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Aristocrat's Fiberglass Pneumatic Combat Armor Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Adamantium
Limb Damage Resistance +15%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 20
41
35
9
14
22
14
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Military Fatigues
Marine Style
Strength +4, Endurance +3, Agility +3
Standard Lining
lvl 1
12
12
12
12
12
12
S
 
+4
E
 
+3
A
 
+3
Aristocrat's Fiberglass Weighted Combat Armor Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Adamantium
Limb Damage Resistance +15%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Weighted
Melee Armor Penetration +0.1
lvl 20
20
19
5
9
12
9
Aristocrat's Fiberglass Weighted Combat Armor Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Adamantium
Limb Damage Resistance +15%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Weighted
Melee Armor Penetration +0.1
lvl 20
20
19
5
9
12
9
Aristocrat's Fiberglass Custom Fit Combat Armor Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Adamantium
Limb Damage Resistance +15%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 20
20
19
5
9
12
9
Aristocrat's Fiberglass Custom Fit Combat Armor Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Adamantium
Limb Damage Resistance +15%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Fiberglass Combat Armor
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 20
20
19
5
9
12
9
Armor stats
Set:
Combat Armor
full (5 / 5)
 
133
 
123
 
41
 
62
 
82
 
62
S
 
+4
E
 
+3
A
 
+3
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (352.5 / 353)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
20 / 20
Bullet Storm
20 / 20
Character stats
22
18
17
16
17
21
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
405
AP
258
HP
353
XP
+71%
Resistances
195
310
41
62
82
62
0
Evasion Chance
0
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