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Level 300+
s10
p9
e10
c3
i5
a10
l9

Peppershaker
Fallout 76
Peppershaker
build
Published · Updated ·

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lvl
300+
S
10
+5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
P
9
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
Slow Metabolizer

All food satisfies hunger by an additional 100%.

lvl
5
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
5
+5
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
10
+5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Tactical Pepper Shaker
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
57
57
Fire Rate
72
shots per
10 sec
Automatic
Ammo
50Plasma
Range
0
64
127
100%50%
AP Cost
9 (3%) 34 shots before AP is depleted
28.8
1800
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Furious Tesla Capacitor Gauss Minigun
Furious
Explosive
Intelligence
Pin-Pointer's
lvl 50
24
13
Fire Rate
118
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
16 (5%) 19.1 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Overeater's Motion-Assisted T-65 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Motion-Assist Servos
Strength +2
lvl 50
732
504
667
42
37
26
S
 
+4
HP
 
+40
Overeater's Tesla Bracers T-65 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
438
313
399
26
22
16
S
 
+2
HP
 
+40
Overeater's Tesla Bracers T-65 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
438
313
399
26
22
16
S
 
+2
HP
 
+40
Overeater's Calibrated T-65 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
S
 
+2
Carry Weight
 
+50
HP
 
+40
Overeater's Calibrated T-65 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Cavalier's
10% Damage Reduction while sprinting.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
S
 
+2
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
I
 
+2
S
 
+22
HP
 
+200
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (462.5 / 463)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
13
13
15
3
15
18
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
306
HP
463
XP
+45%
Resistances
50
150
0
0
0
0
40
Evasion Chance
0
Incoming Damage
x1.25
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