Daily Stealth / High damage-, Health-, and carry capacityFallout 76Works for Boss fights too, no need to change loadouts based on events or freeroaming/ exploring build by Hjort92Published
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More: Beginner builds, Endgame builds, Long Range builds, Mule builds, Stealth builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
Explosives weigh 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Gain Radiation Resistance based on your END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 50% sneak attack damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
Sneak to lose enemies, and running no longer affects stealth.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +9% weak spot damage.
Your silenced weapons do an additional 100% sneak attack damage.
You are 25% harder to detect while sneaking.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Find more non-explosive ammo based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (15)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
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