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Level 200+
s1
p15
e1
c13
i10
a9
l7

Xp Drill defense high level
Fallout 76
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build
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lvl
200+
S
1
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Blocker

Block 15% more damage from your opponents' melee attacks.

lvl
21
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
1
Bandolier

Ballistic weapon ammo weighs 45% less.

lvl
22
P
15
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
1
+5
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
C
13
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Squad Maneuvers

Run 10% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Team Medic

Your stimpaks now also heal nearby teammates for half the normal strength.

lvl
20
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
I
10
+5
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
1
Gunsmith

Guns break 20% slower.

lvl
11
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
A
9
+5
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
1
Gun Runner

Your running speed is increased by 10% when you have a ranged weapon equipped.

lvl
4
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
L
7
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Bloodied Glow-Sighted Crossbow
Bloodied
Explosive
Swift
Electrician's
lvl 45
684
233
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
1Bolt
Range
0
108
216
100%50%
AP Cost
22 (5%) 19 shots before AP is depleted
7.5
607.5
-4
-15%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Cryo Frame
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Jet Pack Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
AP
 
-1
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+15
Protective Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
E
 
+2
I
 
+5
L
 
+3
Unyielding Ultra-Light Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor stats
Set:
Secret Service
full (5 / 5)
 
513
 
231
 
119
 
58
 
58
 
58
E
 
+2
I
 
+30
L
 
+18
A
 
+15
S
 
+15
P
 
+15
C
 
+15
Carry Weight
 
+15
AP
 
-1
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (61.660650000000004 / 411)
Rads: 850
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 21
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
38
11
37
59
37
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
300
AP
417
HP
411
XP
+203%
Resistances
727
368
119
58
58
58
0
Evasion Chance
0.357
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