Raid carry
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Focus fire to gain +1% accuracy and damage per shot.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Gain Limb Damage Reduction based on your END.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain 7 CHA when bartering at non-player vendors.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your stimpaks now also heal nearby teammates for 75% of normal strength.
Players you revive have +18 Action Point regen for 1 minute.
Players you revive have +25% damage for 2 min.
Energy weapon ammo weighs 90% less.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 45% slower.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Your armor breaks 60% slower and is cheaper to repair.
Guns break 35% slower.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Chance your equipped armor will greatly repair itself when struck.
Legendary perks
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
Armor Sets
Power Armor Sets
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