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Level 200+
s8
p1
e7
c15
i15
a2
l8

Raid carry
Fallout 76
Bring your friends
build
Published · Updated

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lvl
200+
S
8
+1
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
1
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

E
7
+1
1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
15
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for 75% of normal strength.

1
Injector
lvl
19

Players you revive have +18 Action Point regen for 1 minute.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

I
15
+1
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

2
Gunsmith
lvl
11

Guns break 35% slower.

A
2
+1
1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
8
+1
1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
11 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (65.5179 / 437)
Rads: 850
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
30
24
13
39
60
26
30
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
410
AP
375
HP
437
XP
+206%
Resistances
232
111
10
10
10
10
0
Evasion Chance
0.332

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.

Armor Sets

 
48
 
23
 
10
 
10
 
10
 
10
E
 
+2
I
 
+30
L
 
+18
A
 
+15
S
 
+15
P
 
+15
C
 
+15
Carry Weight
 
+20
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Armor Chest Piece
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Left Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Right Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Left Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Right Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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