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Level 150+
s1
p8
e4
c8
i15
a8
l12

Xp drill defense lvl150
Fallout 76
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build
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lvl
150+
S
1
+1
1
Bandolier

Ballistic weapon ammo weighs 45% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
8
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
E
4
+1
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
C
8
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Squad Maneuvers

Run 10% faster when part of a team.

lvl
37
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
I
15
+1
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Gunsmith

Guns break 20% slower.

lvl
11
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
A
8
+1
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Gun Runner

Your running speed is increased by 10% when you have a ranged weapon equipped.

lvl
4
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
12
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Agility

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+1 END and +1 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Two Shot Glow-Sighted Crossbow
Two Shot
Explosive
Swift
Electrician's
lvl 45
524
233
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
1Bolt
Range
0
108
216
100%50%
AP Cost
22 (6%) 15.8 shots before AP is depleted
7.5
607.5
-4
-15%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Cryo Frame
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Add backpack
Protective Enclave Secret Operative Underarmor
Casual Style
Charisma +5, Intelligence +3, Luck +2
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
C
 
+5
I
 
+3
L
 
+2
Armor Left Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Right Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Left Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor Right Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor stats
 
144
 
68
 
29
 
29
 
29
 
29
C
 
+20
I
 
+28
L
 
+17
A
 
+15
S
 
+15
P
 
+15
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (53.946450000000006 / 360)
Rads: 850
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 13
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
17
29
7
36
55
30
31
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
348
HP
360
XP
+191%
Resistances
322
180
29
29
29
29
0
Evasion Chance
0.343
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