LVL 50 Vats Heavy
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Gain 9% damage per 30 ammo spent. 10 max stacks.
+50% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Focus fire to gain +1% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 20% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Action Points regenerate 15% faster.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Effects (7)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables (1)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.