BEnergy
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Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Your small guns reload 10% faster and have 10% more hip fire accuracy.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Gain more XP while on a team based on your CHA.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
RadAway removes more radiation based on your INT.
Increase energy damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.