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Level 300+
s6
p5
e6
c4
i10
a15
l10

Bloodied end game
Fallout 76
build
Published · Updated

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lvl
300+
S
6
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
5
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
6
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
C
4
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
10
+5
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
2
Gunsmith

Guns break 35% slower.

lvl
11
A
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
10
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Ticket to Revenge
railway
Quad
Explosive
Intelligence
Polished
lvl 50
687
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
58Spike
Range
0
92
184
100%50%
AP Cost
37 (10%) 10.5 shots before AP is depleted
13.32
1046.7
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
+3% Armor Penetration per Onslaught stack
Modifications
Shotgun Receiver
Range: -35%
Ammo Capacity: -35%
Damage: +40%
Weight: +20%
Spread (hip-fire): +300%
Recoil: +100%
Spread (sighted): +25%
AP Cost: +100%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Stock
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Night Light
tesla
Bloodied
Explosive
Intelligence
Polished
lvl 50
703
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
15Cell
Range
0
93
186
100%50%
AP Cost
17 (4%) 22.8 shots before AP is depleted
8.8
2025
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Fires an electrical discharge that arcs between targets.
Ignore Time of Day Requirements on Perks
Modifications
Semi-Auto Barrel
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Standard
No Misc
lvl 50
95
68
37
11
11
11
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Backpack
No Mod
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Brotherhood Fatigues
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 50
37
37
37
37
37
37
E
 
+2
C
 
+2
A
 
+2
Unyielding Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Standard
No Misc
lvl 50
47
33
19
6
6
6
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Unyielding Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Standard
No Misc
lvl 50
47
33
19
6
6
6
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Unyielding Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Standard
No Misc
lvl 50
47
33
19
6
6
6
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Unyielding Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Standard
No Misc
lvl 50
47
33
19
6
6
6
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Armor stats
Set:
Secret Service
full (5 / 5)
 
320
 
237
 
150
 
72
 
72
 
72
L
 
+13.75
A
 
+15.75
I
 
+13.75
S
 
+13.75
P
 
+13.75
C
 
+15.75
E
 
+2
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 25% (109.1965 / 437)
Rads: 750
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
21 / 21
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
28
27
13
19
33
34
28
S.
P.
E.
C.
I.
A.
L.
Carry Weight
370
AP
388
HP
437
XP
+99%
Resistances
516
342
150
72
72
72
0
Evasion Chance
0.238
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