Fammia
A support medic build that can dish out decent damage, you can opt out of Spiritual Healer and or Revenant and maybe even Inspirational and instead bump up Team Medic if you really want to support the party with heals and want range+healing power, I just got those 3 to fit the theme thematically and honestly if people go down its usually instantly and your heals has no way of saving them.
Both builds are for Ballistic and Energy.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 50% less.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Your explosives detonate with a 50% larger radius.
Focus fire to gain +3% accuracy and damage per shot.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 15% more protection. Double if wearing a matching set.
Take 15% less damage from explosions.
Any chems you take last 100% longer.
Increased Max AP based on END while not diseased.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Your stimpaks now also heal nearby teammates for half the normal strength.
Each attack makes your target take increased damage.
Players you revive have +25% damage for 2 min.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Increase energy damage based on your INT.
Increase cryo damage based on your INT.
Your explosives do +20% damage.
Increase fire damage based on your INT.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 20% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +6% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Your small guns gain a 5% stagger chance and +25% limb damage.
Action Points regenerate 15% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak.
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Critical Damage +60%, PER +4, STR -4
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.