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Level 300+
s8
p8
e6
c14
i1
a10
l9

Fammia
Fallout 76
Battle Medic
build
Published

A support medic build that can dish out decent damage, you can opt out of Spiritual Healer and or Revenant and maybe even Inspirational and instead bump up Team Medic if you really want to support the party with heals and want range+healing power, I just got those 3 to fit the theme thematically and honestly if people go down its usually instantly and your heals has no way of saving them.

Both builds are for Ballistic and Energy.

lvl
300+
S
1
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

P
10
+5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Grenadier
lvl
35

Your explosives detonate with a 50% larger radius.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
6
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Hardy
lvl
27

Take 15% less damage from explosions.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
14
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for half the normal strength.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

I
7
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

1
Demolition Expert
lvl
10

Your explosives do +20% damage.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
10
+5
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Enforcer
lvl
30

Your small guns gain a 5% stagger chance and +25% limb damage.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
8
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

+ effects
9 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (352.5 / 353)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
8
23
9
17
26
18
16
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
275
AP
288
HP
353
XP
+99%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.116
Incoming Damage
x1.25

Weapons

Alien Blaster
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
Ultracite Laser
Quad
Rapid
V.A.T.S. Optimized
Bully's
Tesla
Quad
Crippling
Durability
Fracturer's
Light Machine Gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
10mm Submachine Gun
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
72
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
42AB Round
Range
0
2286
4569
100%50%
AP Cost
13 (5%) 22.2 shots before AP is depleted
3.762
22247.201
-28%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Sharpshooter's Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Cryo Mag
Weight: +10%
Short Scope
Weight: +5%
Spread (sighted): -8%

Armor Sets

Carry Weight
 
+60
HP
 
+40
 when is ghoul = 0
Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Add underarmor
Armor Chest Piece
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
 when is ghoul = 0
Armor Left Arm
of any kind.
Hardy
Receive 7% Less Explosion Damage
Acrobat's
Fall Damage -0.5
0
0
0
0
0
0
Armor Right Arm
of any kind.
0
0
0
0
0
0
Armor Left Leg
of any kind.
0
0
0
0
0
0
Armor Right Leg
of any kind.
0
0
0
0
0
0

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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