Level 300+
s8
p9
e7
c11
i5
a10
l6
Balanced Support
A support medic build that can dish out decent damage, you can opt out of Spiritual Healer and or Revenant and maybe even Inspirational and instead bump up Team Medic if you really want to support the party with heals and want range+healing power, I just got those 3 to fit the theme thematically and honestly if people go down its usually instantly and your heals has no way of saving them.
Both builds are for Ballistic and Energy.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Support builds
lvl
300+
S
8
+5
P
9
+5
E
7
C
11
I
5
+5
A
10
+5
L
6
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects (9)
Unstable Isotope
add effects
9 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Furious Sharpshooter's Alien Blaster
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
Furious Sharpshooter's Alien Blaster
lvl 50
43
43
Fire Rate
50
shots per
10 sec
10 sec
Semi-Auto
Ammo
42AB Round
Range
0107214
100%50%
AP Cost
14 (6%) 17.1 shots before AP is depleted
3.36
1060.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Sharpshooter's Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Cryo Mag
Weight: +10%
Cryo Damage: +60%
Energy Damage: -40%
Short Scope
Weight: +5%
Spread (sighted): -8%
Swap
Quad Scattered Ultracite Laser Rifle
Quad
Rapid
V.A.T.S. Optimized
Bully's
Quad Scattered Ultracite Laser Rifle
lvl 50
152
Fire Rate
30
shots per
10 sec
10 sec
Semi-Auto
Ammo
63Cell
Range
0106213
100%50%
AP Cost
32 (13%) 7.5 shots before AP is depleted
7.62
1918.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Hair Trigger Capacitor
Speed: +25%
Weight: +15%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Quad Automatic Tesla Rifle
Quad
Crippling
Durability
Fracturer's
Quad Automatic Tesla Rifle
lvl 50
48
Fire Rate
91
shots per
10 sec
10 sec
Automatic
Ammo
68Cell
Range
077153
100%50%
AP Cost
17 (7%) 14.1 shots before AP is depleted
8.6
2034
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Durability
Weapons break 50% slower
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Standard Sights
Furious Prime .308 Light Machine Gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Furious Prime .308 Light Machine Gun
lvl 50
71
Fire Rate
141
shots per
10 sec
10 sec
Automatic
Ammo
200Ultracite .308
Range
0201403
100%50%
AP Cost
10 (4%) 24 shots before AP is depleted
17.84
1872
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
True Stock
Weight: +15%
Spread (sighted): -15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Quad Maximum Capacity 10mm Submachine Gun
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Quad Maximum Capacity 10mm Submachine Gun
lvl 50
59
Fire Rate
102
shots per
10 sec
10 sec
Automatic
Ammo
15010mm
Range
04590
100%50%
AP Cost
5 (2%) 48 shots before AP is depleted
5.4
826
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Standard Receiver
Aligned Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -20%
Sighted Transition: -15%
Weight: +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Standard Ironsights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Armor Chest Piece
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
+40
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+60
Add underarmor
Armor Left Arm
of any kind.
Hardy
Receive 7% Less Explosion Damage
Acrobat's
Fall Damage -0.5
0
0
0
0
0
0
Armor Right Arm
of any kind.
0
0
0
0
0
0
Armor Left Leg
of any kind.
0
0
0
0
0
0
Armor Right Leg
of any kind.
0
0
0
0
0
0
Armor stats
Carry Weight
+60
HP
+40
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (438.214 / 438)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
15
22
10
14
24
18
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
240
HP
438
XP
+91%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.066
Incoming Damage
x1.25
Str
15
Per
22
End
10
Cha
14
Int
24
Agi
18
Lck
14
Carry Weight
310
AP
240
HP
438
XP
+91%
0
0
0
0
0
0
0