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Level 300+
s8
p9
e7
c11
i5
a10
l6

Balanced Support
Fallout 76
Battle Medic
build
Published · Updated

A support medic build that can dish out decent damage, you can opt out of Spiritual Healer and or Revenant and maybe even Inspirational and instead bump up Team Medic if you really want to support the party with heals and want range+healing power, I just got those 3 to fit the theme thematically and honestly if people go down its usually instantly and your heals has no way of saving them.

Both builds are for Ballistic and Energy.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Support builds

lvl
300+
S
8
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
9
+5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
7
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Hardy
lvl
27

Take 15% less damage from explosions.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
11
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for half the normal strength.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

I
5
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
10
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Enforcer
lvl
30

Your small guns gain a 5% stagger chance and +25% limb damage.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

L
6
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Sharpshooter's Alien Blaster
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
lvl 50
43
43
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
42AB Round
Range
0
107
214
100%50%
AP Cost
14 (6%) 17.1 shots before AP is depleted
3.36
1060.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Sharpshooter's Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Cryo Mag
Weight: +10%
Cryo Damage: +60%
Energy Damage: -40%
Short Scope
Weight: +5%
Spread (sighted): -8%
Swap
Quad Scattered Ultracite Laser Rifle
Quad
Rapid
V.A.T.S. Optimized
Bully's
lvl 50
152
Fire Rate
30
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
32 (13%) 7.5 shots before AP is depleted
7.62
1918.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Hair Trigger Capacitor
Speed: +25%
Weight: +15%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Quad Automatic Tesla Rifle
Quad
Crippling
Durability
Fracturer's
lvl 50
48
Fire Rate
91
shots per
10 sec
Automatic
Ammo
68Cell
Range
0
77
153
100%50%
AP Cost
17 (7%) 14.1 shots before AP is depleted
8.6
2034
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Durability
Weapons break 50% slower
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Standard Sights
Furious Prime Light Machine Gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
71
Fire Rate
141
shots per
10 sec
Automatic
Ammo
200Ultracite .308
Range
0
201
403
100%50%
AP Cost
10 (4%) 24 shots before AP is depleted
17.84
1872
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
True Stock
Weight: +15%
Spread (sighted): -15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Quad Maximum Capacity 10mm Submachine Gun
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
59
Fire Rate
102
shots per
10 sec
Automatic
Ammo
15010mm
Range
0
45
90
100%50%
AP Cost
5 (2%) 48 shots before AP is depleted
5.4
826
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Standard Receiver
Aligned Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -20%
Sighted Transition: -15%
Weight: +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Standard Ironsights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Add underarmor
Armor Left Arm
of any kind.
Hardy
Receive 7% Less Explosion Damage
Acrobat's
Fall Damage -0.5
0
0
0
0
0
0
Armor Right Arm
of any kind.
0
0
0
0
0
0
Armor Left Leg
of any kind.
0
0
0
0
0
0
Armor Right Leg
of any kind.
0
0
0
0
0
0
Armor stats
Carry Weight
 
+60
HP
 
+40
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (438.214 / 438)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
15
22
10
14
24
18
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
240
HP
438
XP
+91%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.066
Incoming Damage
x1.25
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