Balanced Support
A support medic build that can dish out decent damage, you can opt out of Spiritual Healer and or Revenant and maybe even Inspirational and instead bump up Team Medic if you really want to support the party with heals and want range+healing power, I just got those 3 to fit the theme thematically and honestly if people go down its usually instantly and your heals has no way of saving them.
Both builds are for Ballistic and Energy.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Support builds
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Your explosives detonate with twice the radius.
Focus fire to gain +3% accuracy and damage per shot.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 15% more protection. Double if wearing a matching set.
Take 15% less damage from explosions.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain more max HP per point in END.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Your stimpaks now also heal nearby teammates for half the normal strength.
Each attack makes your target take increased damage.
Players you revive have +25% damage for 2 min.
Stimpaks restore more HP based on your INT.
Increase energy damage based on your INT.
Increase cryo damage based on your INT.
Your explosives do +60% damage.
Increase fire damage based on your INT.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +10% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Your small guns gain a 5% stagger chance and +25% limb damage.
Action Points regenerate 15% faster.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.