Juggernaut DPS Tanky Human Build
This is a tanky human juggernaut build designed to be used with the Juggernaut 1 star legendary effect. Base non-buffed health is roughly 800-850HP. The buffs I use to get to 1000HP are Tato Salad, Silt Bean Soup, & Psychobuff. Other optional buffs are Blight Soup, Popcorn, Overdrive, Birthday Cake Slice (or something similar), Company Tea. These are the buffs I use typically for bosses/raids. Power Armor and listed Weapons are optional and up to you.
Your weapons weigh 75% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+25% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Any chems you take last 100% longer.
Increased Damage and Energy Resistance based on END while not diseased.
Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Increased Elemental Resistances based on END while not diseased.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Obtain more components when you scrap weapons and armor.
Stimpaks restore more HP based on your INT.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +20% ranged damage to close enemies.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Your ranged weapons do +12% weak spot damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
Strength -1, DR -10
Strength -1, Agility -1
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec