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Level 300+
s8
p9
e10
c3
i6
a10
l10

Juggernaut DPS Tanky Human Build
Fallout 76
Juggernaut Build
build
Published · Updated

This is a tanky human juggernaut build designed to be used with the Juggernaut 1 star legendary effect. Base non-buffed health is roughly 800-850HP. The buffs I use to get to 1000HP are Tato Salad, Silt Bean Soup, & Psychobuff. Other optional buffs are Blight Soup, Popcorn, Overdrive, Birthday Cake Slice (or something similar), Company Tea. These are the buffs I use typically for bosses/raids. Power Armor and listed Weapons are optional and up to you.

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lvl
300+
S
8
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

P
9
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
1 pt unused
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
Nocturnal Fortitude
lvl
29

Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Psycho Addiction

Strength -1, DR -10

Overdrive Addiction

Strength -1, Agility -1

add effects
6 mutations, 2 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Juggernaut's Direct Current Tesla Cannon
Juggernaut's
Rapid
Endurance
Pin-Pointer's
lvl 50
273
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
33 (8%) 12.7 shots before AP is depleted
21.84
1253
-15
-22%
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
Endurance
Endurance +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Spark-Gap Series III
Weight: -30%
Spread (hip-fire): -25%
AP Cost: +6
Critical Damage Multiplier: +30%
Nikola Series II
attack-delay-sec: -40%
Spread (hip-fire): -10%
Recoil: +46%
Energy Damage: -40
Range: +50%
Weight: +18%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Night Vision Scope
Weight: +30%
Spread (sighted): -24%
Swap
Juggernaut's Tesla Dynamo Gauss Minigun
Juggernaut's
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
45
23
Fire Rate
141
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
11 (3%) 38.1 shots before AP is depleted
21.6
1785
-10
-5%
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Juggernaut's Light Machine Gun
Juggernaut's
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
47
Fire Rate
153
shots per
10 sec
Automatic
Ammo
1005.56
Range
0
112
224
100%50%
AP Cost
7 (2%) 59.9 shots before AP is depleted
8
1650
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Standard Receiver
Standard Barrel
Standard Stock
Standard Magazine
No Muzzle
Juggernaut's Prime 10mm Auto Pistol
Juggernaut's
Rapid
Endurance
Pin-Pointer's
lvl 45
81
Fire Rate
86
shots per
10 sec
Automatic
Ammo
18Ultracite 10mm Round
Range
0
54
108
100%50%
AP Cost
17 (4%) 24.6 shots before AP is depleted
6.375
530
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
Endurance
Endurance +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Automatic 10mm Receiver
Damage to Scorched +65%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Grip
Weight: +15%
AP Cost: -10%
Piercing Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Jet Pack Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
E
 
+2
HP
 
+40
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
E
 
+4
P
 
+3
S
 
+3
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
E
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
E
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
E
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
E
 
+2
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
613
 
268
 
142
 
64
 
64
 
64
E
 
+14
P
 
+3
S
 
+3
HP
 
+200
AP
 
-1
Carry Weight
 
+120
Armor set

Power Armor Sets

Targeting Union Helmet
Targeting HUD
Highlights Living Targets
lvl 50
242
362
242
29
52
16
Overeater's Medical Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
418
607
418
47
88
26
E
 
+2
HP
 
+40
Overeater's Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
No Misc Mod
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
Overeater's Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
No Misc Mod
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
Overeater's Overdriven Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
Overeater's Overdriven Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
E
 
+10
S
 
+10
HP
 
+200
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (870 / 870)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
2
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
0 / 10
Character stats
21
25
39
6
8
22
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
400
AP
419
HP
870
XP
+24%
Resistances
710
375
142
125
125
125
0
Evasion Chance
0.074
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