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Level 300+
s10
p6
e10
c7
i12
a7
l4

HG PA
Fallout 76
build
Published · Updated ·

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lvl
300+
S
10
+5
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
6
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
10
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
2
Ghoulish

Radiation now regenerates more of your lost Health.

lvl
36
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
7
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
I
12
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
7
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
L
4
+5
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Power Armor Reboot

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Far-Flung Fireworks

Enemies killed with a ranged weapon have a 20% chance to explode.

lvl
50

Effects (9)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Energy Heavy Gun
Bloodied
Explosive
Lightweight
Polished
lvl 50
Damage
+150%
AP Cost
0 (0%)
+1000%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Automatic
Energy
Energy weapon.
Swap
Automatic Heavy Gun
Bloodied
Rapid
Lightweight
Pyromaniac's
lvl 1
Damage
+150%
AP Cost
0 (0%)
+1000%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Lightweight
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Automatic
Ballistic
Ballistic weapon.
Automatic Heavy Gun
Bloodied
Explosive
Lightweight
Bully's
lvl 50
Damage
+150%
AP Cost
0 (0%)
+1000%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Automatic
Ballistic
Ballistic weapon.
Automatic Heavy Gun
Bloodied
Vital
V.A.T.S. Optimized
Conductor's
lvl 1
Damage
+150%
AP Cost
0 (0%)
+1000%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Deep Pocketed Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Weight: +30%
Physical Resistance: +65%
Deep Pocketed
Carry Weight +20
lvl 40
125
55
30
9
9
9
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+50
Armor Plated Backpack
Armor Plated
Standard Backpack
lvl 50
126
0
0
0
0
0
Carry Weight
 
+30
Protective Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
E
 
+2
C
 
+2
A
 
+2
Unyielding Deep Pocketed Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+40
Unyielding Deep Pocketed Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+40
Unyielding Deep Pocketed Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+40
Unyielding Deep Pocketed Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
639
 
231
 
119
 
58
 
58
 
58
E
 
+2
C
 
+17
A
 
+17
L
 
+15
I
 
+15
S
 
+25
P
 
+15
Carry Weight
 
+240
Armor set

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Bolstering Protocoled Vulcan Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
607
667
313
81
42
47
E
 
+2
Bolstering Gimbal Bracers Vulcan Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
Bolstering Gimbal Bracers Vulcan Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
Bolstering Calibrated Vulcan Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
Bolstering Calibrated Vulcan Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
E
 
+10
S
 
+10
Carry Weight
 
+100
Incoming Damage
 
x0.231
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 20% (123.49999999999997 / 618)
Rads: 800
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
27
14
33
10
14
15
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
410
AP
340
HP
618
XP
+42%
Resistances
2517
2762
1228
373
229
249
72
Evasion Chance
0
Incoming Damage
x0.232
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