HG PA
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Block 25% more damage from your opponents' melee attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Your Bullet Storm stack limit is increased by 10.
Ballistic weapon ammo weighs 90% less.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Radiation now regenerates more of your lost Health.
Increased Disease Resistance based on END.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Gain Resistances and AP Regen based on your CHA while not on a team.
Your explosives do +60% damage.
Energy weapon ammo weighs 90% less.
Big guns gain 30% accuracy. Double in Power Armor.
While your Health is low, gain increased damage and AP regen.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Effects (10)
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
Critical Damage +60%, PER +4, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Chance to shock melee attackers. Small amount of damage done to player.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
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