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Level 300+
s10
p9
e6
c4
i7
a10
l10

GlassGaming Ticket to Revenge
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

P
9
+5
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
6
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
+5
2
Action Boy
lvl
2

Action Points regenerate 30% faster.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (9)

Canned Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 1.5
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 1.5
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.025
replaced
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
×1
Nuka-Cola Dark

Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)

+15% 1
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.5
×1
Live & Love 8

+5% XP in a team (1h)

0.01
×1
Bobblehead: Leader

Experience: +5% (2h)

0.01
×1
Perfect Bubblegum

No hunger & thirst for 60m

+100% +100% +1 0.1
×1
Total effect
S
 
+1
P
 
-1
E
 
+1
I
 
+12.5
L
 
+5
AP
 
+12
XP
 
+23%
Damage
 
+25%
Crit Damage
 
+1.25
Total weight 4.68
1 item fully replaced by later consumables

Weapons

Ticket to Revenge
railway
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
374
Fire Rate
29
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Spike
Range
0
108
216
100%50%
AP Cost
34 (5%) 18.2 shots before AP is depleted
16.02
1091.7
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+3% Armor Penetration per Onslaught stack
Modifications
Prime Shotgun Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Stock
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Jet Pack Brotherhood Recon Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +20%
lvl 40
155
34
18
13
30
18
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
AP
 
+19
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Unyielding Strengthened Brotherhood Recon Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 40
76
18
9
7
15
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Unyielding Brotherhood Recon Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
AP
 
+20
Unyielding Brotherhood Recon Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
L
 
+2.75
A
 
+2.75
I
 
+2.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
422
 
137
 
102
 
47
 
96
 
60
P
 
+13
A
 
+14
L
 
+16
I
 
+11
S
 
+11
C
 
+11
Carry Weight
 
+10
AP Regen
 
+25
AP
 
+99
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 25% (115.625 / 463)
Rads: 749
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
28
34
15
18
45
37
39
S.
P.
E.
C.
I.
A.
L.
Carry Weight
325
AP
619
HP
463
AP Regen
+25
XP
+179%
Resistances
422
137
102
47
96
60
0
Evasion Chance
0.28
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