Dich
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More: Endgame builds, Meta builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You do +20% ranged damage to far enemies.
Gain more VATS accuracy based on your PER.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Gain Limb Damage Reduction based on your END.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Gain more XP while on a team based on your CHA.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your running speed is increased by 20% when you have a ranged weapon equipped.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Weak point damage is increased by 15%.
When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.