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Level 300+
s8
p10
e2
c3
i7
a10
l10

STR.Base.Build
Fallout 76
Start.Here
build
by @Dave
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
6 SPECIAL
points left
S
8
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

1
Martial Artist
lvl
16

Your melee weapons weigh 20% less, and you can swing them 10% faster.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
2
+5
1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
7
2
Science!
lvl
20

Increase energy damage based on your INT.

1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Tactical Gauss Shotgun
Quad
Cryologist's
Intelligence
Pin-Pointer's
lvl 50
176
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
2002mm EC
Range
0
84
169
100%50%
AP Cost
30 (8%) 12.5 shots before AP is depleted
17.36
1578.75
Legendary effects
Quad
Ammo Capacity: +300%
Cryologist's
Cryo Damage +0.2
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Extended Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Extended Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
S
 
+4
E
 
+3
A
 
+3
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
Armor stats
Set:
Secret Service
full (5 / 5)
 
160
 
160
 
319
 
160
 
263
 
392
S
 
+4
E
 
+3
A
 
+3
AP
 
-1
Carry Weight
 
+20
Incoming Damage
 
x0.778
Armor set

Power Armor Sets

VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
Mutant's Jet Pack Union Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
AP
 
-1
Mutant's Optimized Union Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
Mutant's Optimized Union Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
Mutant's Calibrated Union Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
Mutant's Calibrated Union Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2542
 
1753
 
317
 
473
 
231
S
 
+10
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.778
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (332.5 / 333)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 5
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
23
13
6
21
26
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
374
HP
333
XP
+63%
Resistances
454
381
263
160
160
160
0
Evasion Chance
0
Incoming Damage
x0.973
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