War
When he had opened the second seal, I heard the second beast say, Come and see. And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword.
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More: AoE builds, Close Range builds, Endgame builds, Melee builds, Tank builds
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your melee weapons do +30% damage to crippled targets.
Block 25% more damage from your opponents' melee attacks.
+10% movement speed while wearing Power Armor.
Deal +60% damage to Glowing Enemies.
Deal +10% damage for each impairment your target has.
Gain Limb Damage Reduction based on your END.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Food and drink weights are reduced by 90%.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Rads increase your chance to inflict 50 Rads with melee attacks!
Melee weapons break 80% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +15% chance to Evade while sprinting. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
You find more bottle caps based on your LCK.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Effects (2)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
It has a paint scheme that makes it look like a sword but, any bladed one handed weapon will work.
Armor Sets
Build several sets and switch between them to compare stats.
Power Armor Sets
Basically the type of armor is subjective. But I used the four horsemen of the apocalypse paint.