Rad-ical Medic
Radiation heavy ghoul healer.
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When your Glow is high, makes you immune to staggering attacks.
Ballistic weapon ammo weighs 90% less.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Rad Resistance is reduced by 150. (Up to 0)
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
Gain Limb Damage Reduction based on your END.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your stimpaks now also heal nearby teammates for their full strength.
Players you revive have +18 Action Point regen for 1 minute.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
You get double the quantity when you craft chems!
Obtain more components when you scrap weapons and armor.
The benefits of bobbleheads and magazines last twice as long.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
You now sprint 20% faster when your Glow is high.
The power of Glow makes your AP regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Gain 4 HP per second while in combat.
Gain a chance to Deflect ranged attacks based on LCK.
You have a 50% chance to keep your Stimpak when you revive another player.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.