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Level 300+
s4
p8
e9
c10
i10
a8
l7

Rad-ical Medic
Fallout 76
Commando, Medic, Radium Rifle
build
Published ·

Radiation heavy ghoul healer.

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More: Close Range builds, Consumable builds, Endgame builds, Roleplay builds, Support builds

lvl
300+
S
4
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
8
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Breathe It In

Rad Resistance is reduced by 150. (Up to 0)

lvl
60
E
9
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Homebody

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

lvl
19
C
10
+5
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Glowing One

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

lvl
50
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Team Medic

Your stimpaks now also heal nearby teammates for their full strength.

lvl
20
1
Injector

Players you revive have +18 Action Point regen for 1 minute.

lvl
19
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
I
10
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
3
Rad Specialist

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

lvl
70
1
Chemist

You get double the quantity when you craft chems!

lvl
34
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
A
8
+5
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
2
Jaguar Speed

You now sprint 20% faster when your Glow is high.

lvl
60
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
7
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Dry Nurse

You have a 50% chance to keep your Stimpak when you revive another player.

lvl
23
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Action Diet

On kills, heal 8 HP and reduce how feral you are by 5%.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Vampire's Suppressed Radium Rifle
Vampire's
Rapid
Glowing
Stabilizer's
lvl 50
89
63
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
40.45
Range
0
103
206
100%50%
AP Cost
22 (8%) 13.1 shots before AP is depleted
17.535
2116.8
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Glowing
Target Kills Increase Rads by a small amount.
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Ultra-Light Solar Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +20
lvl 50
56
68
12
28
40
17
AP Regen
 
+5
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Flannel Shirt and Jeans
Casual Style
Charisma +5, Intelligence +3, Luck +2
Shielded Lining
Improved Charisma, Intelligence and Luck.
lvl 50
68
95
144
19
19
19
C
 
+5
I
 
+3
L
 
+2
Lucid Ultra-Light Solar Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Acrobat's
Fall Damage -0.5
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Acrobat's
Fall Damage -0.5
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
Armor stats
Set:
Solar Armor
full (5 / 5)
 
248
 
303
 
180
 
107
 
139
 
76
C
 
+5
I
 
+3
L
 
+2
Carry Weight
 
+60
AP Regen
 
+25
Incoming Damage
 
x0.734
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (520.5 / 521)
Glow: 950
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
14
22
26
31
24
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
290
AP
288
HP
521
AP Regen
+25
XP
+93%
Resistances
310
490
30
107
139
76
0
Evasion Chance
0.27
Incoming Damage
x0.734
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