Big Boomer
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More: AoE builds, Consumable builds, Endgame builds, Glass Cannon builds
Explosives weigh 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is doubled.
Block 25% more damage from your opponents' melee attacks.
Your weapons weigh 75% less.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Radiation Resistance based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Take no damage from falling.
Chance to Evade attacks based on AGI. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+300 Rad Resist, restore 6 Rads per second.
Enemies killed with a ranged weapon have a 20% chance to explode.
Enemies killed with a thrown explosive have a 50% chance to explode.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies killed with a ranged weapon have a 20% chance to explode.
Enemies killed with a thrown explosive have a 50% chance to explode.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Lingering bleed and radiation for 5s
Armor Sets
Power Armor Sets
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